Axl Low/Commands

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Rensen Geki (鎌閃撃, Ren Sen Geki?, lit. Sickle Flash Strike) is one of Axl's signature Special Attacks. It was first introduced in the original Guilty Gear

Would later be localized as Sickle Flash as of Guilty Gear Xrd -Sign-.

Axl rapidly throws one of his sickles in a straight line towards his opponent's legs, often travelling full-screen. If it hits, it causes a hard knockdown.

In -STRIVE-, Rensen Geki would be able to travel full-screen.

As far back as the original Guilty Gear, Axl can follow up by using Kyokusa Geki (曲鎖撃, Kyoku Sa Geki?, lit. Musical Chain Attack), where Axl swings the sickle in an upward arc. If it hits, the opponent gets launched and knocked towards Axl.

In Guilty Gear, Axl uses his front foot to help get the angle while he pulls the chain up. If it lands, the opponent gets pulled back up to their neutral stance.

In Guilty Gear -STRIVE-, the opponent gets launched and knocked towards Axl if it hits.

Starting with Guilty Gear X, Axl gains a new follow-up called Sensa Geki (旋鎖撃, Sen Sa Geki?), which has Axl spin the sickle he sent out around in a circle in front of him for 4 rotations, bashing his opponent repeatedly while knocking them back.
Winter Cherry
In -STRIVE-, Rensen Geki gains a third follow up in the form of Winter Cherry (鬼灯, Hōzuki?), making the active sickle explode, launching the opponent if it lands.

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Benten Gari (弁天刈り, Benten Gari?, lit. Petaled Heaven Cutter) was first introduced in the original Guilty Gear, and last seen in Guilty Gear Xrd Rev 2.

Would later be localized as Artemis Hunter in Guilty Gear Xrd -Sign-.

GGML

In its original incarnation, Axl throws the sickle in his front hand diagonally upwards. As of Guilty Gear XX up until ΛCPR, this would become the Heavy Slash version, though the hand he uses has been swapped.

GGX

Guilty Gear X & XX series (Slash ver.)
Starting with Guilty Gear X, the Slash version would be changed so that Axl rapidly swings his sickles around in a circle.

GGXX

In Guilty Gear XX, both the regular & EX versions of Axl can follow up the Heavy Slash version of an upward version of Axl Bomber, then into Kokuu Geki.

GGXrd

Guilty Gear Xrd series
In Guilty Gear Xrd -Sign- onwards, Benten Gari would be changed so that Axl swings his front sickle around, creating a fiery image of a woman playing a shamisen. If it hits the opponent, they get blasted back.

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Tenhou Seki (天放石, Ten Hō Seki?, lit. Heaven-Freeing Stone) was first introduced in the original Guilty Gear, and last seen in Guilty Gear Xrd Rev 2.

Would later be localized as Heaven Can Wait in Guilty Gear Xrd -Sign-.

Guilty Gear
Axl assumes a defensive stance for a brief period. If he's hit by a non-projectile attack while in this stance, he grabs the opponent and throws them away. In Guilty Gear X, only high and mid attacks will be countered. The throw now causes a side switch. Guilty Gear XX introduces the Kick version, which only counters lows. The throw's animation was also altered - if he counters an attack, Axl now covers the opponent with his bandanna before sending them flying.

Raiei Sageki (雷影鎖撃, Rai Ei Sa Geki?, lit. Thunder Shadow Chain Attack) was first introduced in the original Guilty Gear. Would later be localised as Thunder Shadow Chain in Guilty Gear Xrd -Sign-, and gains a variant in the form of Rainwater (, Niwatazumi?) in Guilty Gear -Strive-.

Originally, Axl leaps up and off screen, then falls back down while rapidly swinging the chain of his sickles around like a skipping rope; following Guilty Gear X, Axl spins one of his sickles around beneath him, and lands on his front. This would go on to be the Heavy Slash version up until ΛCPR.

The Slash version, which would go on to be the version used in the Xrd series has Axl leap high and forward, with intent to strike the opponent from the rear by sending out one of his sickles.

Rainwater
In Guilty Gear -STRIVE-, Axl hops backwards while swinging his rear sickle around with intent to strike from behind, pulling his opponent closer - essentially an inverted version.

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Dototsu (怒突, Do Totsu?, lit. Angry Charge) was first introduced - and last seen in the original Guilty Gear.

Would go on to be one of EX Axl's Special Attacks in the Guilty Gear XX series.

Axl rushes forward with a low profile, afterimages trailing him. If he hits the opponent, they get launched upwards, similarly to a Dust Attack - and can even be followed up with a Homing Jump under similar conditions. In Guilty Gear, Axl becomes invincible at seemingly random intervals during the move's startup, as well as the entirety of its recovery frames.

Rasho Sen (羅鐘旋, Ra Shō Sen?, lit. Demonic/Silk Bell Spinner) was first introduced in Guilty Gear X. Would later be localized as Spindle Spinner in Guilty Gear Xrd -Sign-, and gains a variant in the form of Winter Mantis (冬蟷螂, Fuyu Imojiri?) in Guilty Gear -Strive-.

In the Guilty Gear X & XX series, Axl throws out a blue projectile at his opponent's legs. If it connects, he slides towards them, wraps his chain around their body, hoists them up and makes them explode.

The attack is much the same in the Xrd series, however instead of a blue projectile, Axl throws a triad of chains at his opponent's shins that wrap around them before Axl finishes the attack.

Winter Mantis
In Guilty Gear -STRIVE-, Axl sends out one of his sickles to tunnel through the ground, then pulls it back to strike his opponent's legs. If it hits, he follows up with a strong lariat that knocks the opponent down.

Axl Bomber (アクセルボンバー, Akuseru Bonbā?) was first introduced in Guilty Gear X.

Guilty Gear X & XX series
In its original incarnation, Axl sets himself ablaze while diving diagonally downwards. In the Guilty Gear XX series, when used as a follow-up to Heavy Slash Benten Gari, Axl launches himself upwards by flinging his sickles up - this version would go on to be the regular version as of Guilty Gear Xrd, setting his sickles on fire also.

Hachi Subako (蜂巣箱, Hachi Su Bako?, lit. Beehive Box) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R.

Hachi Subako
Axl puts up a defensive stance, using his connected scythes like a bo staff, then bats his opponent away. As EX Axl, this becomes a counter attack. This can then be followed up by Shiranami no Homura as either a Force Break for regular Axl, or as an Overdrive for EX Axl.

Kokuu Geki (虚空撃, Kokū Geki?, lit. Void Strike) was first introduced in Guilty Gear XX Slash, and last seen in Guilty Gear XX Λ Core Plus R. Gains a variant in the form of Snail (蝸牛, Katatsumuri?) in Guilty Gear -Strive-.

Kokuu Geki
Axl swings one of his sickles in a counter-clockwise circle, launching his opponent on contact. It can also be used as the final follow-up after Heavy Slash Benten Gari, following Axl Bomber. When used on the ground, Axl swings his front sickle in a counter-clockwise circle from front-to-up, launching the opponent. In the air, Axl throws his front sickle in a clockwise motion from front-to-down, causing a ground bounce on contact.

Sparrowhawk Stance (鷂の構え, Haitaka no Kamae?) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Rev 2.

Sparrowhawk Stance
Axl takes a stance where he spins his rear sickle behind him while aiming with the front one. While in this stance, Axl cannot move, crouch, jump or block. Axl can exit the stance by pressing Heavy Slash, or attack using the other main buttons: Punch to make Axl throw his rear sickle diagonally upwards, Kick to send it straight forward, or Slash to throw it diagonally downwards. These attacks can be chained repeatedly with alternating buttons before returning to his neutral stance.

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Whistling Wind (虎落笛, Mogaribue?) was first introduced in the 1.33 patch update in Guilty Gear -Strive-.

Whistling Wind
Axl rapidly swings both of his sickles upwards, whipping up a half-screen-height whirlwind that travels a short distance in front of him. If his opponent is close to the whirlwind, it vacuums them closer, hitting up to 3 times. Holding the button gives the whirlwind an orange outline and makes a gust effect appear on the screen. Not only does the charged version increase the distance the whirlwind travels, but also improves the vacuum effect distance, deals up to double the hits and slightly increases the overall damage.

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Shiranami no Homura (白波の焔, ?, lit. Blazing Whitecaps) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to regular Axl.

Shiranami no Homura
After hitting the opponent with Hachi Subako, Axl extends both the blades of his sickles back out and pincer his opponent with a double upward strike, setting them on fire as he launches them.

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Axl Bomber (アクセルボンバー, Akuseru Bonbā?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.

Axl Bomber
Axl launches himself upwards by flinging his sickles up. If it connects, his opponent bursts into flames.

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Kyokusa Geki (曲鎖撃, Kyoku Sa Geki?, lit. Musical Chain Attack) was first introduced - and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Axl.

Kyokusa Geki
Instead of this being a follow-up to Rensen Geki, Axl swings the sickle in an upward arc. If it hits, the opponent gets launched and knocked towards Axl.

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Dototsu (怒突, Do Totsu?, lit. Angry Charge) was first introduced in Guilty Gear XX Λ Core Plus, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Axl.

Dototsu
Axl rushes forward with a low profile, afterimages trailing him. If he hits the opponent, they get launched upwards, similarly to a Dust Attack - and can even be followed up with a Homing Jump under similar conditions.

Byakue Renshou (百重鎌焼, Byakue Ren Shō?, lit. Hundredfold Sickle Scorch) was first introduced in the first Guilty Gear.

Originally known as Hyakue Renshou, and later localized as Sickle Storm following Guilty Gear Xrd -Sign-.

Axl swings both sickles in a circle, having fire shrouding the blades to create a large ring of flames, then throws one sickle out as if doing Sickle Flash, blasting the opponent back.

In the original Guilty Gear, Axl's hurtbox shrinks down to his feet, and outright disappears at several points during the move's animation. Later games would give it more conventional full-body invincibility.

In Guilty Gear -STRIVE-, if used in the corner, it causes an Area Shift.

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Yousou Renzan (鷹爪連斬, Yō Sō Ren Zan?, lit. Hawk Talon Consecutive Slashes) was first introduced in the original Guilty Gear, be omitted in the Guilty Gear X series, then appear throughout the Guilty Gear XX series as EX Axl.

Originally known as Yousou Renjin.

Axl rushes forwards. If he connects with the opponent, he hits them 5 times, then launches them with a Dototsu. In the original Guilty Gear, not all of the hits are able to connect properly in the vast majority of circumstances. This would be corrected in GGXX, though.

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Shiranami no Homura (白波の焔, ?, lit. Blazing Whitecaps) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Axl as of Λ Core Plus.

Shiranami no Homura
After hitting the opponent with Hachi Subako, Axl extends both the blades of his sickles back out and pincer his opponent with a double upward strike, setting them on fire as he launches them.

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Shark Strike (鰄夜煌, Kairagi Yakō?, lit. Shark Nightglow) was first introduced in Guilty Gear Xrd -Sign- and last seen in Rev 2.

Shark Strike
Axl does a Sickle Flash, then pulls the opponent back towards him, leaving them stunned for a moment.

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One Vision (ワンヴィジョン, Wan Vijon?) was first introduced in Guilty Gear -Strive-.

"Wanna see a trick?"
Axl pumps his fist, shrouding himself with a purple aura for 5 seconds. If the same input is used again, Axl snaps his fingers on his rear hand - the background greys out and time freezes for the opponent for 2 seconds, allowing Axl to freely attack them. The second input can be used in the air and cancelled into after any attack, with the exception of Sickle Storm.

Rengoku Renzan (煉獄連斬, Rengoku Ren Zan?, lit. Purgatory Chain Slash) is Axl's first Instant Kill, only appearing in the original Guilty Gear. Replaced by Rensen Ougi: Midare Gami in Guilty Gear X.

Rengoku Renzan
Axl slides through his opponent, making the screen turn white. When it returns to normal, Axl's opponent has been completely engulfed in the chains from Axl's sickles, getting crushed to death before spinning out to the back end of the screen.

Rensen Ougi: Midare Gami (鎌閃奥義・亂髪(みだれがみ), Ren Sen Ōgi: Midare Gami?, lit. Sickle Flash Secret Technique: Dishevelled Hair) is Axl's second Instant Kill, first appearing in Guilty Gear X, and last seen in Guilty Gear XX Λ Core Plus R. Replaced by Amphora Conflagration in Guilty Gear Xrd -Sign-.

Rensen Ougi: Midare Gami
Axl tosses his sickles to the ground, letting them make a large circle at his feet. If his opponent is within said circle, Axl's sickles barrage them from all angles, lifting them up with each hit - 24 in total, with the latter 13 hits rapidly striking them and holding them in the air. Afterwards, the chains explode, blowing the opponent up.

Amphora Conflagration (鋺烈火, Kanamari Rekka?, lit. Metal Bowl Raging Fire) is Axl's third and final Instant Kill, first appearing in Guilty Gear Xrd -Sign- up to Rev 2.

Axl starts the attack by using his old Slash Benten Gari. If it connects, he tosses his sickles at his opponent to wrap the chains around them, starting with their wrists, working their way up to their neck - until everything but their head is bound. Axl then turns around and waves them goodbye, with the chains blowing the opponent up.

The following is Axl's move list in the original Guilty Gear. Changes between releases include:

  • In the Anniversary release, Hyakue Renshou is renamed Byakue Renshou, while Youmai receives a proper name.
  • Yousou Renjin is a hidden move in his command list.
Type Name Command
Normal Fierce Strike Right + Punch
Special Rensen Geki Left (hold) Right + Slash
→ Rensen Kyokusa Geki Up + Heavy Slash during Rensen Geki
Benten Gari RightDownDown Right + Slash
Tenhou Seki DownDown LeftLeft + Punch
Raiei Sageki LeftDown LeftDownDown RightRight + Kick
Dototsu DownDown LeftLeft + Kick
Youmai Right + Heavy Slash
Overdrive Byakue Renshou DownDown RightRightDown RightDown + Heavy Slash
Yousou Renjin RightDown RightDownDown LeftLeft + Kick
Instant Kill Rengoku Renzan Enter Instant Kill Mode → DownDown RightRight + Punch or Kick or Slash or Heavy Slash

The following is Axl's move list in Guilty Gear X and Guilty Gear X Plus.

Type Name Command
Normal -- Right + Punch
Right + Heavy Slash
Special Benten Gari RightDownDown Right + Slash or Heavy Slash
→ Continue to Axl Bomber RightDownDown Right + Heavy Slash during Benten Gari (HS)
Rensen Geki Left (hold) Right + Slash
→ Kyokusa Geki Up or Up Right (hold) during Rensen Geki
→ Sensa Geki Down or Down Right (hold) during Rensen Geki
Rasho Sen Left (hold) Right + Heavy Slash
Tenhou Seki DownDown LeftLeft + Punch
Raiei Sageki RightDown RightDownDown LeftLeft + Slash or Heavy Slash
Axl Bomber RightDownDown Right + Heavy Slash (air only)
Overdrive Hyakue Renshou DownDown RightRightDown RightDownDown LeftLeft + Heavy Slash
Instant Kill Midare Gami Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Axl's move list in Guilty Gear XX, ♯Reload, Slash, Λ Core, Λ Core Plus and Λ Core Plus R. Changes between releases include:

  • Kokuu Geki added, and Follow-up Axl Bomber can follow into it, since Slash.
  • Normal Axl's Shiranami no Homura repurposed as a Force Break (but still counts as an Overdrive) since Λ Core. Force Break version of Axl Bomber added to both modes.
  • Since Λ Core Plus, input of EX Axl's Raiei Sageki changes, using Kick instead of Slash, whereas Axl Bomber gets a Slash version. His Dototsu becomes a Force Break.
  • Normal Axl's Force Break version of Kyokusa Geki added in Λ Core Plus R.
Notes: GG and GGX Axl have no Force Breaks; GG Axl adds Charge (Heavy Slash + Dust), and Midare Gami is replaced by Morbid World (Punch + Kick + Slash + Heavy Slash). The following chart uses the most recent, localized names from Λ Core Plus R.
Type Name Command
Normal Mode EX Mode
Normal -- Right + Punch
Right + Kick
Right + Heavy Slash
Right + Punch
Right + Kick
Right + Heavy Slash
Special Skill Down Right + Punch
Right + Punch (air only)
Down Right + Punch
Right + Punch (air only)
Special Benten Gari RightDownDown Right + Slash or Heavy Slash RightDownDown Right + Slash or Heavy Slash
→ Benten Gari → Benten Gari -- RightDownDown Right + SlashRightDownDown Right + Slash during Benten Gari (S)
→ Follow-up Axl Bomber RightDownDown Right + Heavy Slash during Benten Gari (HS) RightDownDown Right + Heavy Slash during Benten Gari (HS)
Follow-up Kokuu Geki RightDown RightDownDown LeftLeft + Slash during Follow-up Axl Bomber (post-Slash) RightDown RightDownDown LeftLeft + Slash during Follow-up Axl Bomber (post-Slash)
Rensen Geki Left (hold) Right + Slash DownDown LeftLeft + Heavy Slash
→ Kyokusa Geki Up or Up Right (hold) during Rensen Geki Up or Up Right (hold) during Rensen Geki
→ Sensa Geki Down or Down Right (hold) during Rensen Geki --
Sensa Geki -- DownDown RightRight + Slash
Rashou Sen Left (hold) Right + Heavy Slash Left (hold) Right + Heavy Slash
Feint Punch during Rashou Sen (post-ΛC) Punch during Rashou Sen (post-ΛC+)
Tenhou Seki DownDown LeftLeft + Punch or Kick → Catch DownDown LeftLeft + Punch or Kick → Catch
Hachi Subako RightDownDown Right + Punch → Catch RightDownDown Right + Punch → Catch
Raiei Sageki RightDown RightDownDown LeftLeft + Slash or Heavy Slash RightDownDown Right + Slash » RightDownDown Right + Kick (post-ΛC+) (air only)
Axl Bomber RightDownDown Right + Heavy Slash (air only) RightDownDown Right + Slash or Heavy Slash (air only)
Kokuu Geki RightDown RightDownDown LeftLeft + Slash (air only) (post-Slash) RightDown RightDownDown LeftLeft + Slash (air only) (post-Slash)
Dototsu -- DownDown RightRight + Kick (pre-???)
Force Break Shiranami no Homura LeftDownDown Left + Dust during Hachi Subako (post-ΛC) --
Axl Bomber RightDownDown Right + Dust (air only) (post-ΛC) RightDownDown Right + Dust (air only) (post-ΛC)
Kyokusa Geki Left (hold) Right + Dust (post-ΛC+R) --
Dototsu -- DownDown RightRight + Dust (post-ΛC+)
Overdrive → Shiranami no Homura LeftDownDown Left + Punch during Hachi Subako (pre-ΛC) LeftDownDown Left + Punch during Hachi Subako
Byakue Renshou DownDown RightRightDown RightDownDown LeftLeft + Heavy Slash DownDown RightRightDown RightDownDown LeftLeft + Heavy Slash
Yousou Renzan -- DownDown RightRightDown RightDownDown LeftLeft + Kick
Instant Kill Rensen Ougi: Midare Gami Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Axl's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2.

Type Name Command
Normal -- Right + Punch
Right + Kick
Right + Heavy Slash
Special Sickle Flash Left (hold) Right + Slash
→ Melody Chain Up or Up Right during Sickle Flash
→ Spinning Chain Strike Down or Down Right during Sickle Flash
Artemis Hunter RightDownDown Right + Slash
Thunder Shadow Chain RightDownDown Right + Kick
Spindle Spinner LeftDown LeftDownDown RightRight + Heavy Slash
Heaven Can Wait DownDown LeftLeft + Punch or Kick
Axl Bomber RightDownDown Right + Heavy Slash (air only)
Sparrowhawk Stance DownDown LeftLeft + Heavy Slash → End: Heavy Slash
→ High / Mid / Low Punch / Kick / Slash during Sparrowhawk Stance
Overdrive Sickle Storm DownDown RightRightDown RightDownDown LeftLeft + Heavy Slash or Dust
Shark Strike DownDown LeftLeftDownDown LeftLeft + Slash
Instant Kill Amphora Conflagration Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Axl's move list in Guilty Gear -Strive-. Changes between releases include:

  • Whistling Wind added in the 1.33 patch update.
Type Name Command
Normal -- Right + Punch
Right + Kick
Right + Heavy Slash
Special Sickle Flash Left (hold) Right + Slash
→ Soaring Chain Strike Up during Sickle Flash
→ Spinning Chain Strike Down (hold OK) during Sickle Flash
→ Winter Cherry Slash during Sickle Flash
Winter Mantis LeftDown LeftDownDown RightRight + Heavy Slash
Snail DownDown LeftLeft + Heavy Slash (air OK)
Whistling Wind DownDown LeftLeft + Kick (hold OK)
Rainwater DownDown LeftLeft + Slash
Axl Bomber RightDownDown Right + Heavy Slash (air only)
Overdrive Sickle Storm DownDown RightRightDownDown RightRight + Heavy Slash
One Vision RightDown RightDownDown LeftLeftRight + Punch