Chipp Zanuff/Commands
Unlike most characters who use a double jump, Chipp is able to do a third jump - a Triple Jump (三角飛び, Sandan Tobi?), which he can use to extend his aerial offense.
Sankaku-tobi (三角跳び, Sankaku Tobi?, lit. Triangle Jump) is a movement technique Chipp can use, exclusive to the Guilty Gear XX series. This would be unlisted in regular Chipp's movelist, however.
Chipp kicks off the wall, diving diagonally downwards. While diving, Chipp can cancel into any of his normal attacks. If is kept held down, the angle Chipp dives at is longer.Chipp can't use Sankaku-tobi after doing a Triple Jump.
As EX Chipp, he can do it anywhere on the screen.Wall Cling (壁張り付き, Heki Haritsuki?) is a movement technique Chipp can use, exclusive to the Guilty Gear Xrd series.
While next to one of the far edges of the stage, Chipp can hold onto the wall for up to 3 seconds.- Alpha Blade - Chipp does a diagonally downward version of Alpha Blade.
- Kunai (クナイ, Kunai?) - Chipp throws a red-handled kunai diagonally downwards.
- Genrou Zan - Chipp dives down towards his opponent, disappearing into a bunch of leaves. If he collides with them, he twists their neck, launching them a small distance.
- Genyou Zan (幻朧斬, Gen Yō Zan?, lit. Phantom Hawk Slash) - Similar to Genrouzan, Genyouzan is strictly an anti-air, and Chipp disappears into a cluster of maple leaves instead of green ones.
Wall Run (壁走り, Heki Hashiri?) is a movement technique Chipp can use, exclusive to Guilty Gear -Strive-.
While at either edge of the stage, Chipp can quickly run up the wall until he reaches the top. From here, he cancel the run with or ; he can also start his Wall Run after air-dashing into the corner.
Alpha Blade (α ブレード, Arufa Burēdo?) is one of Chipp's signature Special Attacks, first introduced in the original Guilty Gear.
GGXX
Additionally, in his EX form, Chipp can follow up with either Alpha Blade, Senshuu, Beta Blade or Gamma Blade up to 3 times in a row.
GGXrd
As well as having the grounded & aerial versions, Chipp can use Alpha Blade while holding onto the wall, which aims Chipp diagonally downwards instead of in a straight line.GGST
Beta Blade (β ブレード, Beta Burēdo?) is one of Chipp's staple Special Attacks, first introduced in the original Guilty Gear.
GGML
GGXX
In his EX form, Chipp can follow up with either Alpha Blade, Senshuu, Beta Blade or Gamma Blade up to 3 times in a row.Gamma Blade (γ ブレード, Gamma Burēdo?) was first introduced in the original Guilty Gear.
GGXX
In his EX form, Gamma Blade doesn't paralyze opponents, rather knock them back. Additionally, Chipp can follow up with either Alpha Blade, Senshuu, Beta Blade or Gamma Blade up to 3 times in a row.
GGST
Tsuyoshi-shiki Ten'i (毅式転移, Tsuyoshi-shiki Ten'i?, lit. Strong-Style Translocation) was first introduced in the original Guilty Gear, and last seen in Guilty Gear Xrd Rev 2.
Tsuyoshi-shiki Meisai (毅式迷彩, Tsuyoshi Shiki Meisai?, lit. Strong-Style Camouflage) was first introduced in the original Guilty Gear, and last seen in Guilty Gear Xrd Rev 2.
Sebone-ori (背骨折り, Sebone Ori?, lit. Backbreaker) was first introduced - and last seen in the original Guilty Gear.
Chipp clambers over the opponent, puts his knees on their back, then dropkicks them away, causing a hard knockdown.
Sakugankyaku (削岩脚, Sakugan Kyaku?, lit. Jackhammer Leg) was first introduced in the original Guilty Gear.
Genrouzan (幻朧斬, Gen Rō Zan?, lit. Phantom Haze Slash) was first introduced in Guilty Gear X.
- GGX Genrouzan.png
Guilty Gear X & XX series
GGXX
Between Guilty Gear XX Λ Core and Plus R, Chipp can transition into Genrouzan You before he collides with his opponent, doing an anti-air slash.GGXrd
As well as the grounded variation, Chipp can use Genrouzan while holding onto the wall, which locks onto the opponent.GGST
In Guilty Gear -STRIVE-, Chipp changes the attack so that he creates a shadow clone to help attack the opponent by launching them up, then doing a crossing-Alpha Blade, then finishes the attack with an explosion.
Resshou (冽掌, Resshō?, lit. Cold Palm) was first introduced in Guilty Gear X.
Shuriken (手裏剣, Shuriken?, lit. Throwing Star) was first introduced in Guilty Gear XX.
Originally Chipp's aerial taunt.
Shinkirou (蜃気楼, Shinkirō?, lit. Mirage) was first introduced in Guilty Gear Xrd -Sign- and last seen in Guilty Gear Xrd Rev 2.
Chipp slowly turns around, then flings himself diagonally upwards for a kick using his front leg, green leaves scattering around him while he rises. If it connects on a standing opponent, it merely nudges them back. However, if used on an aerial enemy, they get knocked back to the far end of the screen.
Genrouzan You (幻朧斬・陽, Gen Rō Zan: Yō?, lit. Phantom Haze Slash: Yang) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.
Before Genrouzan connects, Chipp can transition into Genrouzan You, where he launches himself diagonally upwards while turning around, slashing his opponent while leaving behind a trail of pink ki. If it hits the opponent, they drop straight to the floor. As EX Chipp, he can also use Genrouzan You after Alpha Blade, Beta Blade or Gamma Blade.
Alpha Plus (α プラス, Arufa Purasu?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to regular Chipp.
Chipp does a second Alpha Blade, which causes a wall bounce if the opponent is hit in the air.
Beta Blade (β ブレード, Beta Burēdo?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to regular Chipp.
Chipp does 2 Beta Blades - not unlike his level 3 Beta Blade in the original game, dealing 101 points of damage across 4 hits while launching the opponent.Gamma Blade (γ ブレード, Gamma Burēdo?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to regular Chipp.
Chipp sends out an ethereal clone of himself, which travels just shy of screen-length. If it connects, the clone creates a seal that halts the opponent's movements for 2 seconds - afterwards, the opponent drops to the floor.
Banki Messai (万鬼滅砕, Ban Ki Messai?, lit. Destroyer of 10,000 Demons) was first introduced in the original Guilty Gear.
In the Guilty Gear Xrd series, the strikes would go from rapid, individual hits to smoother, more animated strikes.
In Guilty Gear -STRIVE-, Chipp summons a pair of shadow clones along with a weasel to help attack, finishing the combo with a unified palm strike. If used in the corner, it causes an Area Shift.Zansei Rouga (斬星狼牙, Zan Sei Rō Ga?, lit. Star-Slashing Wolf Fang) was first introduced in Guilty Gear X.
Ryuu Yanagi (龍柳, Ryū Yanagi?, lit. Dragon Willow) was first introduced in Guilty Gear XX, and last seen in Guilty Gear Xrd Rev 2.
Originally known as Hayoku Rakuho (破翼落鳳, Ha Yoku Raku Hō?, lit. Wing-Clipping Feng Fall) in the Guilty Gear XX series.
- GGXX Hayoku Rakuho.png
Guilty Gear XX series
Zenten Zenchi Musou Kijin (全天全地無双鬼刃, Zenten Zenchi Musō Kijin?, lit. All of Creation Mowed Down by the Demon's Blade) is Chipp's first Instant Kill, first and only appearing in the original Guilty Gear.
Chipp rushes through his opponent, then drives his blade through their chest, splitting an ethereal hannya mask.Delta End (ディエルタエンド, Dieruta Endo?) is Chipp's second Instant Kill, first introduced in Guilty Gear X and last seen in Guilty Gear XX Λ Core Plus R.
Chipp creates 5 shadow clones that burst into flames, forming a pentagram. Should any of them connect with the opponent, the real Chipp travels between the flames to form the pentagram's shape, then makes it explode while crouched down as a Sanskrit symbol appears in the middle.Raisetsudan (雷楔断, Rai Setsu Dan?, lit. Lightning Lynchpin Judgement) is Chipp's third and final Instant Kill, first introduced in Guilty Gear Xrd -Sign- and last seen in Guilty Gear Xrd Rev 2.
The following is Chipp's move list in the original Guilty Gear. Changes to the Anniversary release include:
- The chargeable Beta Blade has a name of its own.
- Sakugankyaku receives a name of its own.
Type | Name | Command |
---|---|---|
Normal | Fierce Strike | + |
Special | Alpha Blade | + |
Beta Blade | + | |
Beta Blade Charge Attack | Hold + (up to 3 levels) | |
Gamma Blade | + | |
Tsuyoshi-shikii Ten'i | + | |
Tsuyoshi-shikii Meisai | + | |
Sebone-ori | + near opponent | |
Sakugankyaku | + in the air | |
Overdrive | Banki Messai | + |
Instant Kill | Zenten Zenchi Musou Kijin | Enter Instant Kill Mode → + or or or |
The following is Chipp's move list in Guilty Gear X and Guilty Gear X Plus:
Type | Name | Command |
---|---|---|
Special | Alpha Blade | + (also in mid-air) |
Beta Blade | + (also in mid-air) | |
Gamma Blade | + | |
Tsuyoshi-Shiki Ten'i | + or or or | |
Tsuyoshi-Shiki Meisai | + | |
Genrouzan | + | |
Resshou | + | |
→ Rokusai | + during Resshou | |
→ Senshuu | + during Resshou or Rokusai | |
Overdrives | Zansei Rouga | + |
Banki Messai | + | |
Instant Kill | Delta End | Enter Instant Kill Mode → + |
The following is Chipp's move list in Guilty Gear XX, ♯Reload, Slash, Λ Core, Λ Core Plus and Λ Core Plus R. Changes between releases include:
- Normal Chipp's midair Taunt input changed from in the air to + in the air since Slash. version of Tsuyoshi-Shiki Ten'i added.
- Genrou Zan You Force Break follow-up added in Λ Core.
Type | Name | Command | |
---|---|---|---|
Normal Mode | EX Mode | ||
Personal | -- | + + + |
?? |
Sakugankyaku | + in the air | ||
Sankakutobi | in the air near wall | + in the air | |
Special | Alpha Blade | + (also in mid-air) | |
→ Alpha Plus | during Alpha Blade on ground | -- | |
Beta Blade | + (also in mid-air) | ||
Gamma Blade | + (also in mid-air) | ||
→ Follow-up | -- | or or or during Alpha Blade, Beta Blade, and Gamma Blade | |
Tsuyoshi-Shiki Ten'i | + or or or or (also in mid-air) | ||
Tsuyoshi-Shiki Meisei | + | ||
Genrouzan | + | ||
Resshou | + | -- | |
→ Rokusai | + during Resshou | -- | |
(→) Senshuu | + during Resshou or Rokusai | + (also in mid-air) | |
Aerial Taunt | in the air » + in the air (post-Slash) | in the air | |
Force Break | → Genrouzan You | during Genrou Zan (post-ΛC) | during Alpha Blade, Beta Blade, Gamma Blade, and Genrou Zan (post-ΛC) |
Beta Blade | + (also in mid-air) (post-ΛC?) | -- | |
Gamma Blade | + (post-ΛC?) | -- | |
→ Alpha Plus | during Alpha Blade on ground (post-ΛC?) | -- | |
Overdrives | Zansei Rouga | + | |
Banki Messai | + near opponent | ||
Hayoku Rakuhou | -- | + in the air | |
Instant Kill | Delta End | Enter Instant Kill Mode → + |
The following is Chipp's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2:
Type | Name | Command |
---|---|---|
Special | Alpha Blade | + (also in mid-air) |
→ Alpha Plus | during Alpha Blade on ground | |
Beta Blade | + (also in mid-air) | |
Gamma Blade | + | |
Genrouzan | + | |
Tsuyoshi-Shiki Meisei | + | |
Tsuyoshi-Shiki Ten'i | + or or or | |
Resshou | + | |
→ Rokusai | + during Resshou | |
→ Senshuu | + during Resshou or Rokusai | |
Shuriken | + in the air | |
Shinkirou | + | |
Wall Cling | near wall | |
→ Movement | Vertical: or ; Horizontal: or or ; Cancel: | |
→ Alpha Blade | during Wall Cling | |
→ Kunai | during Wall Cling | |
→ Genrouzan | or during Wall Cling | |
Overdrives | Zansei Rouga | + or |
Ryuu Yanagi | + in the air | |
Banki Messai | + | |
Instant Kill | Raisetsudan | Enter Instant Kill Mode → + |
The following is Chipp's move list in Guilty Gear -Strive-: