Tyrant Rave

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Tyrant Rave is one of Sol Badguy's Overdrive Attacks introduced in the original Guilty Gear, the other being Dragon Install.

It has three variants, in their Λ Core Plus R spelling: The original technique which was renamed Tyrant Rave ver.Alpha (タイランレイブVer.α, Tairan Reibu Bājon Arufa?) in Guilty Gear XX, then Tyrant Rave ver.Beta (タイランレイブVer.β, Tairan Reibu Bājon Bēta?) which has been Sol's mainstay Overdrive since Guilty Gear X, and finally Order-Sol's Tyrant Rave ver.Omega (タイランレイブVer.Ω, Tairan Reibu Bājon Omega?).

Overview

In the original Guilty Gear, Sol uses his sword, Fireseal, to cast a big flaming wheel of fire placed in front of him akin to a barrier that deals multiple hits via an upwards swing recoil. This version can be used by GG Mode Sol in Guilty Gear X.

In Guilty Gear X, he instead first does a flaming sucker punch before unleashing the fire barrier burst via an upwards swing recoil after his punch, which also wallbounces. The punch eventually spawns into its own move, Fafnir. The barrier itself is refined to have a rune with an emblem in the center (an upside-down pyramid with an eye inside).

In Λ Core however, the X version is replicated as an Overdrive-styled Force Break followup from Fafnir, also done akin to the very first version back in Missing Link. While the input has changed across versions, the more clean hits Sol lands in a combo, the more damage this version of Tyrant Rave inflicts when performed as a finisher to such a combo as opposed to any other scenario.

From Guilty Gear X2 and onwards (as "version Beta"), it is changed to his now iconic mainstay one-two punch where he first does an explosive burst uppercut with his free hand before delivering a second punch wreathed in fire magic amplified with his sword, doing only 2 hits total instead of multiple. There is also the EX version of Sol where he charges to his opponent in air with fire in front of him via his Grand Viper animation, mirroring Ky's Ride the Lightning (as "version Alpha").

Order-Sol's Tyrant Rave (as "version Omega") has 3 stages depending on how many levels of charge are in store. The first and second hits are simple straight punches with an explosive flaming power (doing the final punch of the Beta version and the Fafnir-styled punch). The third hit, however, is where he casts an extra explosion of fire that blows away his opponent (X version final recoil burst). For his EX version, the move now only has the third hit where the other 2 are omitted, mirroring his classic Tyrant Rave from the first Guilty Gear game.

Details

Game Damage T. Gain Level (0-4 range; stun time duration it causes) G. Type Cancel Frames
GG ?? ?? ?? ?? ?? ? (Startup) / ? (Active) / ? (Recovery)
GGX ?? ?? ?? ?? ?? ? (Startup) / ? (Active) / ? (Recovery)
GGXX (α) ?? ?? ?? ?? ?? ? (Startup) / ? (Active) / ? (Recovery)
GGXX (β) ?? ?? ?? ?? ?? ? (Startup) / ? (Active) / ? (Recovery)
GGXX (Ω) ?? ?? ?? ?? ?? ? (Startup) / ? (Active) / ? (Recovery)
GGXrd ?? ?? ?? ?? ?? ? (Startup) / ? (Active) / ? (Recovery)
GGST ?? ?? ?? ?? ?? ? (Startup) / ? (Active) / ? (Recovery)

Trivia

  • In GGX, the first punch's animation is similar to his Fafnir special in the later games. This was later proven to be true in Λ Core where you can spend an extra 25% tension after either the normal (+R only) or Force Break variants (all versions of Λ Core) to do an Overdrive-styled Force Break version of Tyrant Rave.
  • EX Order Sol's Tyrant Rave is supposedly similar to the original one but only does one hit instead of multiple.
  • In Tales of the Rays, Tyrant Rave is Sol's Mirrage Arte.
  • In Xenoblade Chronicles 3, Lanz uses the similarly-named special attack Tyrant Wave. The portrait displayed when selecting the attack shows Lanz in the same pose as Sol's Xrd and Strive renders.

Gallery

References

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