Triora

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Triora is a location and battle stage in the Guilty Gear series, appearing in Guilty Gear 2 -Overture-. Triora, also called the Federation of Triora East and the Village of Witches,[1] is a witch country that is comprised of floating islands. Triora was created by a community persecuted because of their unique magical abilities.

Triora isn't a singular location, so much as it's basically any floating island as that is where witches live. [2]


Design

In game, the area is a small, cramped stage high in the air. Bridges connect the various landmasses and chunks of rock float in the air beside the larger islands. The area features a number of lopsided, gravity-defying houses surrounded by wrought iron gates; many of the pathways are decorated with ornate archways with rooflike structures that resemble the nearby houses. Like all battle stages in Overture, it has six environmental variations that can be selected between: morning, noon, evening, night, fog, and rain.

Story

While in Triora, Sin spots a bounty poster with a picture of Sol's face pinned on one of the village gates and brings it to his attention. Sin wonders what Sol could have done to end up in trouble, and Sol tells him the poster is actually a coded message from Ky Kiske asking for Sol's help. Sin rejects the idea of helping Ky, but before the two can discuss it further Valentine appears, searching for a "key", and sets her army of Vizuel upon the village in an attempt to capture the two. Sin and Sol are nearly overwhelmed, as their magic is ineffective against the Vizuel, but thanks to Izuna's intervention the two are able to fight back and defeat Valentine's soldiers.

With the immediate threat gone, Izuna tells the two that Valentine has attacked and overwhelmed Illyria and its capital. Realizing the Maiden of the Grove may be in danger, Sin and Sol set out from Triora towards Illyria.[1]

Trivia

  • Triora is a comune in Italy known for being the site of witch trials during the Renaissance era.

References