Baiken/Commands
Tethering (連結, Renketsu?, lit. Attach) is a unique mechanic for Baiken in Guilty Gear -Strive-.
Once her opponent is tethered to her, they cannot move away from Baiken by a certain distance - should they try, they get sprung back towards her by the equivalent of a single forward step - this applies to Baiken too, as she cannot move further away from her opponent without dragging them with her. After 3 seconds, the rope automatically breaks.
What's useful about tethering opponents is being able to use the momentum from back-dashing, or using moves like Tatami Gaeshi to spring the opponent back down, being able to continue an otherwise impossible combo under normal circumstances, especially with them not being able to stay away from her for a short time.
Tatami Gaeshi (畳返し, Tatami Gaeshi?, lit. Straw-Mat Return) was first introduced in the original Guilty Gear.
Originally written as (畳替し, Tatami Gaeshi?, lit. Straw-Mat Refacer).
The three-mat version would return in the Guilty Gear XX series as EX Baiken, which would go on to be dubbed Triple Tatami Gaeshi (三枚畳替し, Sanmai Tatami Gaeshi?, lit. Three-Ply Straw-Mat Refacer), though this can only be used on the ground in the latter series. This later version, when used as EX Baiken, launches the opponent while knocking them away.
Youzansen (妖斬扇, Yō Zan Sen?, lit. Calamity-Cutting Fan) was first introduced in the original Guilty Gear.
Originally known as Kamaitachi (鎌鼬, Kama Itachi?, lit. Sickle Weasel).
In the original Guilty Gear, if the claw hits the opponent, she draws them closer, then slashes them away. In later iterations, Baiken simply pulls her opponent closer, leaving them temporarily stunned.
GGX & XX
As of Guilty Gear XX up to REV 2, Baiken is able to follow up with Tetsuzan Sen (鉄斬扇, Tetsu Zan Sen?, lit. Iron-Slashing Fan), launching her opponent up with one slash, then bats them away with another. In REV 2, Baiken swipes her sword up as she puts the dull edge against her shoulder, creating a purple shockwave that launches the opponent.
GGXrd
- Himawari (閑割, Hima Wari?, lit. Casual Match) - Baiken rushes forward. If she's within close range to her opponent, she grabs them by their face, jumps high, then slams them on the ground, causing a floor bounce; in Samurai Shodown (2019), it simply causes a hard knockdown.
- Rokkon Sogi (六根削ぎ, Rokkon Sogi?, lit. Severing of the Six Senses) - Baiken rapidly slashes her opponent, traversing through them to the other side of the screen. This move is also a follow-up to both Azami & Suzuran.
GGST
Zakuro (斬凶輅, Za Ku Ro?, lit. Evil-Slashing Carriage) was first introduced in Guilty Gear X, and last seen Guilty Gear XX Λ Core Plus R.
Baiken stabs her opponent diagonally upwards with a 5-bladed jumonji spear coming out of her rear kimono sleeve, shredding the opponent with the spinning blades. The opponent gets launched on the last hit.This is also used as a follow-up to Suzuran.
Mawari-komi (回り込み, Mawarikomi?, lit. Wrap-around) was first introduced in Guilty Gear X, and last seen in Guilty Gear Xrd Rev 2.
Sakura (裂羅, Saku Ra?, lit. Demon Render) was first introduced in Guilty Gear X, and last seen in Guilty Gear Xrd Rev 2.
- Zakuro (斬凶輅, Za Ku Ro?, lit. Evil-Slashing Carriage) - Baiken shifts forward and does a rising, turning slash. Can only be done in GGX & XX series.
- Kuchinashi (口無, Kuchinashi?, lit. Words Unspoken) - Baiken shifts forward and does a rising, turning slash. Can only be done in REV 2.
- Mawari-komi (回り込み, Mawarikomi?, lit. Wrap-around) - Baiken slides through her opponent, appearing on the other side.
- Sakura (裂羅, Saku Ra?, lit. Demon Render) - Baiken stabs her opponent while facing away from them.
- Ouren (邑煉, Ō Ren?, lit. Old Village) - Baiken flips over her opponent, then slashes her opponent overhead before she lands. Can only be done in GGX & XX series.
- Rokkon Sogi (六根削ぎ, Rokkon Sogi?, lit. Severing of the Six Senses) - Baiken rapidly slashes her opponent, traversing through them to the other side of the screen. Can only be done in REV 2.
- Baku (縛, Baku?, lit. Restrain) - Baiken does a palm thrust, imprinting the kanji of the move's name. Can only be done in GGX & XX series.
- Yasha Gatana (夜叉刀, Yasha Gatana?, lit. Yaksha Sword) - Baiken pulls out a long handgun, firing a spherical flaming shot that slightly pushes the opponent back. Can only be done in REV 2.
- Metsudo Kushodo (滅度九正道, Metsudo Ku Shō Dō?, lit. The True Ninth Path to Nirvana) - Baiken fires five grappling hooks out of her rear kimono sleeve. If used close-range to the opponent, she uses them to pull her to the other side of the screen while charging through her opponent. Can only be done in REV 2.
The follow-ups in REV 2 can also be used during Azami.
Youshijin (妖刺陣, Yō Shi Jin?, lit. Calamity-Calling Array) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R.
Baiken puts her rear arm to the floor, making a bow-and-arrow-shaped blade on a gold chain quickly rise diagonally upwards, launching her opponent on contact.Ouren (邑煉, Ō Ren?, lit. Old Village) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.
Baiken flips over her opponent, then slashes her opponent overhead before she lands.This is also used as a follow-up to Suzuran.
- GGXrd Azami Crouch.png
Crouching ver.
- GGXrd Azami Air.png
Aerial ver.
- Kuchinashi (口無, Kuchinashi?, lit. Words Unspoken) - Baiken shifts forward and does a rising, turning slash. Can only be done after standing/crouching Azami.
- Mawari-komi (回り込み, Mawarikomi?, lit. Wrap-around) - Baiken slides through her opponent, appearing on the other side. Can only be done after standing/crouching Azami.
- Sakura (裂羅, Saku Ra?, lit. Demon Render) - Baiken stabs her opponent while facing away from them. Can only be done after standing/crouching Azami.
- Rokkon Sogi (六根削ぎ, Rokkon Sogi?, lit. Severing of the Six Senses) - Baiken rapidly slashes her opponent, traversing through them to the other side of the screen. Can only be done after standing/crouching Azami.
- Yasha Gatana (夜叉刀, Yasha Gatana?, lit. Yaksha Sword) - Baiken pulls out a long handgun, firing a spherical flaming shot that slightly pushes the opponent back. Can only be done after standing/crouching Azami.
- Tsubaki (鍔氣, Tsuba Ki?, lit. Spirit Lance) - Baiken does a spinning slash while moving forward slightly, spinning the opponent out on contact. Can only be done after aerial Azami.
- Kikyo (鬼経, Ki Kyō?, lit. Ogre Split) - Baiken does a falling slash while moving forward slightly, causing a hard knockdown to the opponent while landing on her butt. Can only be done after aerial Azami.
- Metsudo Kushodo (滅度九正道, Metsudo Ku Shō Dō?, lit. The True Ninth Path to Nirvana) - Baiken fires five grappling hooks out of her rear kimono sleeve. If used close-range to the opponent, she uses them to pull her to the other side of the screen while charging through her opponent. Can be done after both versions of Azami.
The grounded follow-ups, as well as Metsudo Kushodo, can also be used during Suzuran.
However, if she is hit at long-range, she swats the opponent's attack back, leaving them in a pseudo-Guard Crush state.
Note: This cannot parry projectiles or grabs.
Baku (縛, Baku?, lit. Restrain) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.
Also one of her Overdrives in the Guilty Gear X series.
Baiken does a palm thrust, imprinting the kanji of the move's name. This can be followed up by:- Sakura (桜, Sakura?, lit. Cherry Blossom) - Baiken takes out a hanafuda card, then pushes the opponent, disabling their ability to jump for 14 seconds, indicated by the color blue.
- Tsuki (月, Tsuki?, lit. Moon) - Baiken takes out a hanafuda card, then pushes the opponent, making every hit Baiken does a Counter Hit for 14 seconds, indicated by the color yellow.
- Tsuru (鶴, Tsuru?, lit. Crane) - Baiken takes out a hanafuda card, then pushes the opponent, making Baiken's next attack unblockable for up to 14 seconds (or if Baiken is hit), indicated by the color cyan.
Triple Tatami Gaeshi (三枚畳替し, Sanmai Tatami Gaeshi?, lit. Three-Ply Straw-Mat Refacer) was first introduced in the original Guilty Gear as her level 3 Tatami Gaeshi, and last seen in Guilty Gear XX Λ Core Plus R as a both a Force Break and As regular Baiken.Special Attack. As EX Baiken.
Baiken slams her heel on the floor, summoning 3 tatami mats in a row that tilt up. On contact, the opponent bounces off the wall.Tsurane Sanzu-watashi (連ね三途渡し, Tsurane Sanzu Watashi?, lit. Three-Way Consecutive Delivery) was first introduced in the original Guilty Gear.
In Guilty Gear, all three slashes are unblockable, but none of them can combo into each other. This would be fixed in Guilty Gear X, but they are no longer unblockable.
In Guilty Gear Xrd Rev 2 and beyond, the attack is more cinematic, having Baiken delay the third slash by gracefully swinging her sword in a circle to imprint a moon behind her, then finishes off her opponent.
In Guilty Gear -STRIVE-, if used in the corner, it causes an Area Shift.
- Ki (亀, Ki?, lit. Turtle) - Baiken takes out a hanafuda card, then pushes the opponent, disabling their ability to jump for 14 seconds
- Rin (麟, Rin?, lit. Giraffe) - Baiken takes out a hanafuda card, then pushes the opponent, disabling their ability to use Special Attacks for 14 seconds.
- Ryuu (龍, Ryū?, lit. Dragon) - Baiken takes out a hanafuda card, then pushes the opponent, lowering their attack power for 14 seconds.
- Hou (鳳, Hō?, lit. Feng) - Baiken takes out a hanafuda card, then pushes the opponent, lowering their defense for 14 seconds.
Originally her Instant Kill in Guilty Gear.
Baiken takes a stance while holding her sword. If her opponent is next to her, she rushes through them, leaving them stunned in place with a circular Japanese painting replacing the background. As she sheathes her sword, her opponent gets sliced and drops to the floor.If used in the corner, it causes an Area Shift.
Tate Shunmaku (殺陣瞬幕(たてしゅんまく), Instant End of the Swordfight?) is Baiken's first Instant Kill, first appearing in the original Guilty Gear and would be replaced by Garyou Tensei in Guilty Gear X.
Would become an Overdrive for EX Baiken in the Guilty Gear XX series.
Baiken delivers a single strike while passing through her foe. After sheathing her sword, the opponent collapses after getting barraged with multiple slashes.The REV 2 version is more cinematic - Baiken cuts through the opponent inside a traditional washitsu house, and the sliding doors close behind her and the opponent. After a fish hops in the garden's pond, the door is splattered with the opponent's blood and the entire house is revealed to have been cut in half, the upper half sliding down slightly.
The following is Baiken's move list in the original Guilty Gear. Changes to the Anniversary version include:
- The chargeable version of Tatami Gaeshi receives a proper name.
Type | Name | Command |
---|---|---|
Normal | Fierce Strike | + |
Special | Tatami Gaeshi | + (also in mid-air) |
Tatami Gaeshi Charge Attack | Hold + (up to 3 levels) | |
Youzansen | + (also in mid-air) | |
Kamaitachi | + | |
Overdrive | Sanzuwatari | + |
Instant Kill | Tate Shunmaku | Enter Instant Kill Mode → + or or or |
Type | Name | Command |
---|---|---|
Normal | -- | + + |
Special | Tatami Gaeshi | + (also in mid-air) |
Zakuro | + during guard | |
Mawarikomi | + during guard | |
Sakura | + during guard | |
Suzuran | + | |
Yozansen | + in the air | |
Overdrives | Sanzu Watashi | + |
Baku KI / RIN / RYU / HOU | + or or or during guard | |
Instant Kill | Garyotensei | Enter Instant Kill Mode → + |
- EX Baiken's Sanmai/Triple Tatami Gaeshi input changed in ♯Reload.
- In Slash, both normal and EX Baiken's Baku moves were replaced, and a follow-up (activated by pressing any attack button) to it was added:
- Baku: Ki, replaced by Baku: Sakura.
- Baku: Rin, replaced by Baku: Tsuki.
- Baku: Ryu, replaced by Baku: Tsuru.
- Baku: Hou, removed.
- All of Baiken's guard attacks were changed from in XX and Isuka, to motions in Λ Core.
- In Λ Core, the Baku: Sakura/Tsuki/Tsuru Overdrive was removed for both normal and EX Baiken. Baku becomes instead a separate move while its Sakura, Tsuki and Tsuru variants act as follow-ups (all become Force Breaks that count as Overdrives).
- Λ Core also adds in Ouren as a new guard reversal special.
- Zakuro is added to normal Baiken's moveset in Λ Core Plus R, while Youshijin is now a standalone special with a new input; Zakuro uses Youshijin's old input.
- Triple Tatami Gaeshi (originally a special move exclusive to EX Mode) is added as a Force Break in Plus R. Suzuran now allows Baiken to perform any of her guard specials during it, even without blocking an incoming attack.
Note: GG and GGX Baiken have no Force Breaks; GG Baiken adds Charge ( + ), and Garyou Tensei is replaced by Morbid World ( + + + ). The following chart uses the most recent, localized names from Λ Core Plus R.
Type | Name | Command | |
---|---|---|---|
Normal Mode | EX Mode | ||
Normal | -- | + + + |
?? |
Special | Tatami Gaeshi | + (also in mid-air) | |
Triple Tatami Gaeshi | -- | + » + (post-Reload) | |
Youshijin | + during guard » + (post-ΛC+R) | + | |
Mawarikomi | + during guard or Suzuran post-ΛC+R | + | |
Sakura | + during guard or Suzuran post-ΛC+R | + | |
Zakuro | + during guard or Suzuran (post-ΛC+R) post-ΛC+R | + | |
Ouren | + during guard or Suzuran (post-ΛC) post-ΛC+R | + (post-ΛC?) | |
Suzuran | + | ||
Youzansen | + in the air | ||
Kabari | + | ||
→ Tetsuzansen | during Kabari | ||
Force Breaks | Baku | + during guard or Suzuran (post-ΛC) post-AC+R | + during guard / + (post-ΛC?) |
→ Baku: Sakura / Tsuki / Tsuru | or or during Baku (post-ΛC) | ||
→ Baku: Follow-up (counts as Overdrive) | or or or or during Baku: Sakura / Baku: Tsuki / Baku: Tsuru (post-ΛC) | ||
Triple Tatami Gaeshi | + (also in mid-air) (post-ΛC+R) | -- | |
Overdrives | Tsurane Sanzu Watashi | + | |
Baku: Ki / Rin / Ryu / Hou † | + or or or during guard | ||
Tate Shunmaku | -- | + near opponent | |
Instant Kill | Garyou Tensei | Enter Instant Kill Mode → + |
Type | Name | Command |
---|---|---|
Normal | -- | + + + |
Special | Tatami Gaeshi | + (also in mid-air) |
Yozan Sen | + in the air | |
Suzuran | + | |
Azami (Standing) | + or + + (can be held) | |
Azami (Crouching) | or + + (can be held) | |
→ Kuchinashi | during Azami catch or Suzuran | |
→ Mawari-komi | during Azami catch or Suzuran | |
→ Sakura | during Azami catch or Suzuran | |
→ Rokkon Sogi | during Azami catch or Suzuran | |
→ Yasha Gatana | during Azami catch or Suzuran | |
Azami (Aerial) | + / + + in the air | |
→ Tsubaki | or during Azami catch | |
→ Kikyo | or during Azami catch | |
Kabari | + or | |
→ Himawari | during Kabari | |
→ Tetsuzan Sen | during Kabari | |
→ Rokkon Sogi | during Kabari | |
Overdrives | Tsurane Sanzu-watashi | + or |
Metsudo Kushodo | + during ground/air Azami catch or Suzuran | |
Instant Kill | Garyo Tensei | Enter Instant Kill Mode → + |
Note: You can hold to prevent Baiken from tethering her rope during her normal ground throw.