Ramlethal Valentine/Commands

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Ramlethal's Greatswords (大剣, Taiken?) are a core part of her fighting style throughout her appearances.

GGXrd

Launch Greatsword
Ramlethal can independently send out her familiars to attack her opponent with the greatswords, which track her opponent.

Velva (black) slashes the opponent horizontally for Right + Slash, or slowly overhead with Down + Slash to cause a ground bounce, though this can only be done after they have been sent out with the former attack.

Venus (white) slashes the opponent overhead for Right + Heavy Slash, or upwards with Down + Heavy Slash to launch the opponent, though this can only be done after they have been sent out with the former attack.

Both Velva & Venus can be called back with Recover Greatsword (, ?) or by using Marteli for Velva and Forpeli for Venus. If both greatswords are deployed, Ramlethal can use her Trance Overdrive.

GGST

In Guilty Gear -STRIVE-, the greatswords cannot be used fully independently.

The only way each greatsword can be launched is via Bajoneto, which has Ramlethal command each greatsword (dictated by button as before) to launch itself in a straight line towards the front wall. After it gets stuck in the wall, it will become unusable until 5 seconds have passed after the explosion, or if Ramlethal walks up to them to retrieve them.

The only moves that are affected by the amount of greatswords Ramlethal has equipped are Bajoneto, Agresa Ordono, Sabrobato & Mortobato.

Ramlethal's Combinations (コンビネーシヨン, Konbinēshiyon?) are sets of Command Normals that chain together. These can only be used in the Guilty Gear Xrd series, though they would get a successor in the form of Erarlumo in Guilty Gear -Strive-.

Unlike regular Gatling Combinations, these chains of attacks - limited to directional input & the Punch & Kick buttons, have specific properties:
  • Combination A - Ramlethal slaps her opponent with her front hand, does a low backhand with the same hand, then does an overhead cross-claw attack with both hands. All attacks nudge the opponent backwards.
  • Combination B - Ramlethal slaps her opponent with her front hand, does a low backhand with the same hand, then does an outward-swinging kick with her rear leg that launches the opponent. Can cause a wall splat in the corner.
  • Combination C - Ramlethal slaps her opponent with her front hand, does a stepping knee strike with her rear leg, then does a high-angle handstand kick with her rear leg that launches the opponent.
  • Combination D - Ramlethal slaps her opponent with her front hand while crouching, does a backhand with the same hand aimed diagonally upwards, then does an overhead cross-claw attack with both hands. All attacks nudge the opponent backwards.
  • Combination E - Ramlethal does a mid-level side kick with her front leg, does a low backhand with the her front hand, then does an overhand smash with her rear hand that causes a mild ground bounce.
  • Combination F - Ramlethal does a mid-level side kick with her front leg, does a low backhand with the her front hand, then does an outward-swinging kick with her rear leg that launches the opponent. Can cause a wall splat in the corner.
  • Combination G - Ramlethal does a mid-level side kick with her front leg, does a stepping knee strike with her rear leg, then does a second side-kick that blasts the opponent back. Can cause a wall splat in the corner.
  • Combination H - Ramlethal does a mid-level side kick with her front leg, does a stepping knee strike with her rear leg, then does a high-angle handstand kick with her rear leg that launches the opponent.
  • Combination I - Ramlethal does a mid-level side kick with her front leg, then does a high-angle handstand kick with her rear leg that launches the opponent.
  • Combination J - Ramlethal slaps her opponent with her front hand while crouching, does a backhand with the same hand aimed diagonally upwards, then does a sliding splits-kick that launches the opponent.
  • Combination K - Ramlethal slaps her opponent with her front hand while crouching, then does a low sweep kick with her rear leg that staggers the opponent.
  • Combination L - Ramlethal does a low kick with her front foot, does a backhand with the same hand aimed diagonally upwards, then does an overhand smash with her rear hand, causing a mild ground bounce.
  • Combination M - Ramlethal does a low kick with her front foot, does a backhand with the same hand aimed diagonally upwards, then does a sliding splits-kick that launches the opponent.
  • Combination N - Ramlethal does a low kick with her front foot, then does a low helicopter-style sweep kick, tripping the opponent.

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Dauro (ダウロ, Duration (In Esperanto.)?) was first introduced in Guilty Gear Xrd -Sign-.

GGXrd

Ramlethal slides forwards with a low profile, then claws her opponent with her front hand to launch them up a small distance.

Only in the Guilty Gear Xrd series, pressing Down Right + Punch at the same time makes the recovery time a lot quicker, making her able to continue her combo afterwards. Ramlethal will glow green to indicate this version has been activated.

GGST

Guilty Gear -STRIVE-
In Guilty Gear -STRIVE-, Dauro slightly knocks the opponent upwards slightly, though they fall back to their feet. However, if used on an aerial opponent, they get launched upwards.

Sildo Detruo (シルドデトルオ, Shirudo Detoruo?, lit. Shield Breaker (In Esperanto.)) was first introduced in Guilty Gear Xrd -Sign-.

Ramlethal tucks herself into a ball and hops forward. On her way down, she slaps both hands against the floor to create a vertical shockwave. In the Guilty Gear Xrd series, Sildo Detruo knocks the opponent up a short distance. In Guilty Gear -STRIVE-, it nudges the opponent back if they're on the ground, and causes a mild ground bounce if they're caught in the air.

The aerial version has a lower falling angle, but the attack comes out just as quick.

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Flama Cargo (フラマカーゴ, Furama Kāgo?, lit. Flaming Cargo (In Esperanto.)) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.

Flama Cargo
Ramlethal attempts to grab her opponent. If they're within range, she surrounds their body with 3 spinning rings of green energy for 2 seconds, then makes them erupt to launch the opponent up.

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Cassius (カシウス, Kashiusu?) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.

Cassius
Ramlethal uses her front hand to throw a ball of green energy with a black bat inside it, which floats in an upward arc. On contact, it knocks the opponent back and electrocutes them.

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Marteli (マルテッリ, Maruterri?, lit. Hammer (In Esperanto.)) was first introduced - and last seen in Guilty Gear Xrd Rev 2.

Marteli
Ramlethal swings her front arm backwards, making her rearmost greatsword lift up diagonally with green energy, knocking the opponent up a small distance.

Marteli can be used even if the greatsword has been set out, making it return to Ramlethal.

Forpeli (フォルペッリ, Foruperri?, lit. Drive-away (In Esperanto.)) was first introduced - and last seen in Guilty Gear Xrd Rev 2.

Forpeli
Ramlethal swings her frontmost greatsword horizontally by herself, bashing the opponent back.

Forpeli can be used after Marteli, and if the greatsword has been set out, it will return to Ramlethal.

Bajoneto (バヨネート, Bayonēto?, lit. Bayonet (In Esperanto.)) was first introduced in Guilty Gear -Strive-.

Ramlethal sends out her greatswords like projectiles. The Slash version makes the rearmost greatsword fly at a high-level, while the Heavy Slash version makes the frontmost greatsword fly mid-level.

Regardless, each blade flies the length of the screen until they get stuck in the wall and explode after a second, launching the opponent a short way on contact. Afterwards, the respective greatswords remain stuck in the ground until retrieved, or 5 seconds after detonation.

Sabrobato (ファフニール, Fafunīru?) was first introduced in Guilty Gear -Strive-.

Ramlethal swings her hands down for an overhead attack, as if swinging a sword down. How much damage this does depends on how many greatswords she has equipped - 50 with no swords, 76 with 1 sword, and 101 with both.

All versions cause a wall bounce if used in the corner, and all have a very long recovery time.

Erarlumo (エラルルーモ, Erarurūmo?, lit. Error Light (In Esperanto.)) was first introduced in Guilty Gear -Strive-, replacing her Combinations in the Guilty Gear Xrd series.

Ramlethal starts the combo by stepping in with an uppercut-palm strike to her opponent's middle with her rear hand, launching them slightly. The second input adds a lift kick with her front leg, and the final input does an overhead attack using her cape's bladed edges.

The first & second inputs of the attack can be dash-cancelled, and the 2nd & 3rd input attacks will gain a power boost if they are delayed.

Agresa Ordono (アグレーサオルドーノ, Agurēsa Orudōno?, lit. Aggressive Order (In Esperanto.)) was first introduced in Guilty Gear -Strive-.

Agresa Ordono
Ramlethal swings her front arm across, then her rear arm overhead for an open-handed strike.

The properties of Agresa Ordono depend on how many greatswords she has equipped - no swords merely push the opponent back, her rear greatsword Slash swings diagonally down to spin her opponent out a short distance, and her front greatsword Heavy Slash gets swung diagonally overhead, causing a hard knockdown.

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Ondo (オンド, Wave (In Esperanto.)?) was first introduced in the 1.29 update of Guilty Gear -Strive-.

Ondo
Ramlethal slaps her front hand on the ground, making a short pillar of grey stone burst out of the floor behind the opponent. If it hits, the opponent gets knocked towards Ramlethal, even if they block.

Calvados (カルヴァドス, Karuvadosu?, lit. Applejack (In French.)) was first introduced in Guilty Gear Xrd -Sign-

With both greatswords equipped, Ramlethal has Velva & Venus fuse back into Lucifero, who helps charge and fire a large green laser from between the greatswords, dealing a LOT of damage across 30 hits.

In Guilty Gear Xrd -Sign-, the boss version of Ramlethal charges the beam for 2 seconds before firing. While vulnerable, she cannot be stopped from using the attack. It also does significantly more damage.

In Guilty Gear -STRIVE-, the animation is changed so that the tips of each blade fire a beam each, though the effects are the same. Additionally, if Calvados is used in the corner, it causes an Area Shift.

Trance (トランシ, Toranshi, Tranci?, lit. Cross (In Esperanto.)) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.

Trance
With both greatswords out in the field, Ramlethal has Velva & Venus fuse back into Lucifero, who puts both greatswords in his mouth by their handles, then rapidly spins around like a helicopter towards the opponent until he reaches the end of the stage. This can hit up to 28 times if the whole attack connects, and both halves of Lucifero stay out in the field afterwards.

In Guilty Gear Xrd -Sign-, the boss version of Ramlethal has Trance make a return journey, shredding the opponent even more.

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Explode (エクスプロード, Ekusupurōdo?) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.

Ramlethal takes a low cat-like stance, then rushes towards her opponent. If she collides with them, she spins around them with increasing speed, compressing herself to the point of becoming a sphere around her target.

Then, as the name of the attack suggests, explodes with green energy, launching up alongside her opponent.

Mortobato (モルトバート, Morutobāto?, lit. Death Blow (In Esperanto.)) was first introduced in Guilty Gear -Strive-.

Mortobato
Ramlethal sets both of her greatswords in the ground in a loose cross-shape with the blades facing up, the ends opening to reveal the toothed insides. Then, with a sphere of orange energy in her rear hand, she slams it into the floor and releases a blast of green energy that launches her opponent a small distance.

The damage output of Mortobato depend on how many greatswords she has equipped - no swords causes 95 damage at the cost of drastically shorter range, 1 greatsword causes 111 damage, and using both greatswords deals 132 damage.

If used in the corner, it causes an Area Shift.

Animo Estingi (アニモエスティンギ, Animo Esutingi?, lit. Soul Extinguish (In Esperanto.)) is Ramlethal's first and only Instant Kill, first appearing in Guilty Gear Xrd -Sign- and last seen in Guilty Gear Xrd Rev 2.

Ramlethal starts the attack with Dauro. If it connects, the scene changes to a wasteland where Ramlethal whales on the opponent in the air with clawing attacks along with her swords. To finish them off, Ramlethal extends her greatswords even further by making orange katana-like blades slide out of the ends, then cross-slashes her opponent with them, finalizing their defeat.

The following is Ramlethal's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2:

Type Name Command
Normal -- Right + Punch
Right + Kick
Down Right + Kick
Deploy Giant Sword Right or Down + Slash or Heavy Slash
Retrieve Giant Sword Left + Slash or Heavy Slash
Special Dauro RightDownDown Right + Punch
Flama Kargo DownDown RightRight + Kick near opponent
Sildo Detruo DownDown LeftLeft + Kick (also in mid-air)
Cassius DownDown LeftLeft + Punch
Marteli DownDown LeftLeft + Slash with sword (S) equipped (also in mid-air) (post-Rev 2)
Forpeli DownDown LeftLeft + Heavy Slash with sword (HS) equipped (also in mid-air) (post-Rev 2)
Overdrives Calvados RightDown RightDownDown LeftLeftRight + Heavy Slash or Dust (post-Revelator) with both swords equipped
Trance RightDown RightDownDown LeftLeftRight + Heavy Slash with both swords deployed
Explode DownDown RightRightDown RightDownDown LeftLeft + Kick
Instant Kill Animo Estingi Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Ramlethal's move list in Guilty Gear -Strive-:

Type Name Command
Special Bajoneto DownDown RightRight + Slash or Heavy Slash
Dauro RightDownDown Right + Punch
Sildo Detruo DownDown LeftLeft + Kick (air OK)
Sabrobato DownDown LeftLeft + Heavy Slash
Erarlumo DownDown LeftLeft + Punch x3
Agressa Ordono DownDown LeftLeft + Slash (air only)
Ondo DownDown RightRight + Kick
Overdrive Calvados RightDown RightDownDown LeftLeftRight + Heavy Slash
Mortobato DownDown RightRightDownDown RightRight + Slash