Ramlethal Valentine/Commands
Ramlethal's Greatswords (大剣, Taiken?) are a core part of her fighting style throughout her appearances.
GGXrd
Ramlethal can independently send out her familiars to attack her opponent with the greatswords, which track her opponent.Velva (black) slashes the opponent horizontally for + , or slowly overhead with + to cause a ground bounce, though this can only be done after they have been sent out with the former attack.
Venus (white) slashes the opponent overhead for + , or upwards with + to launch the opponent, though this can only be done after they have been sent out with the former attack.
Both Velva & Venus can be called back with Recover Greatsword (, ?) or by using Marteli for Velva and Forpeli for Venus. If both greatswords are deployed, Ramlethal can use her Trance Overdrive.
GGST
In Guilty Gear -STRIVE-, the greatswords cannot be used fully independently.
The only way each greatsword can be launched is via Bajoneto, which has Ramlethal command each greatsword (dictated by button as before) to launch itself in a straight line towards the front wall. After it gets stuck in the wall, it will become unusable until 5 seconds have passed after the explosion, or if Ramlethal walks up to them to retrieve them.
The only moves that are affected by the amount of greatswords Ramlethal has equipped are Bajoneto, Agresa Ordono, Sabrobato & Mortobato.
- Combination A - Ramlethal slaps her opponent with her front hand, does a low backhand with the same hand, then does an overhead cross-claw attack with both hands. All attacks nudge the opponent backwards.
- Combination B - Ramlethal slaps her opponent with her front hand, does a low backhand with the same hand, then does an outward-swinging kick with her rear leg that launches the opponent. Can cause a wall splat in the corner.
- Combination C - Ramlethal slaps her opponent with her front hand, does a stepping knee strike with her rear leg, then does a high-angle handstand kick with her rear leg that launches the opponent.
- Combination D - Ramlethal slaps her opponent with her front hand while crouching, does a backhand with the same hand aimed diagonally upwards, then does an overhead cross-claw attack with both hands. All attacks nudge the opponent backwards.
- Combination E - Ramlethal does a mid-level side kick with her front leg, does a low backhand with the her front hand, then does an overhand smash with her rear hand that causes a mild ground bounce.
- Combination F - Ramlethal does a mid-level side kick with her front leg, does a low backhand with the her front hand, then does an outward-swinging kick with her rear leg that launches the opponent. Can cause a wall splat in the corner.
- Combination G - Ramlethal does a mid-level side kick with her front leg, does a stepping knee strike with her rear leg, then does a second side-kick that blasts the opponent back. Can cause a wall splat in the corner.
- Combination H - Ramlethal does a mid-level side kick with her front leg, does a stepping knee strike with her rear leg, then does a high-angle handstand kick with her rear leg that launches the opponent.
- Combination I - Ramlethal does a mid-level side kick with her front leg, then does a high-angle handstand kick with her rear leg that launches the opponent.
- Combination J - Ramlethal slaps her opponent with her front hand while crouching, does a backhand with the same hand aimed diagonally upwards, then does a sliding splits-kick that launches the opponent.
- Combination K - Ramlethal slaps her opponent with her front hand while crouching, then does a low sweep kick with her rear leg that staggers the opponent.
- Combination L - Ramlethal does a low kick with her front foot, does a backhand with the same hand aimed diagonally upwards, then does an overhand smash with her rear hand, causing a mild ground bounce.
- Combination M - Ramlethal does a low kick with her front foot, does a backhand with the same hand aimed diagonally upwards, then does a sliding splits-kick that launches the opponent.
- Combination N - Ramlethal does a low kick with her front foot, then does a low helicopter-style sweep kick, tripping the opponent.
Dauro (ダウロ, Duration In Esperanto.?) was first introduced in Guilty Gear Xrd -Sign-.
GGXrd
Only in the Guilty Gear Xrd series, pressing + at the same time makes the recovery time a lot quicker, making her able to continue her combo afterwards. Ramlethal will glow green to indicate this version has been activated.
GGST
In Guilty Gear -STRIVE-, Dauro slightly knocks the opponent upwards slightly, though they fall back to their feet. However, if used on an aerial opponent, they get launched upwards.The aerial version has a lower falling angle, but the attack comes out just as quick.
Flama Cargo (フラマカーゴ, Furama Kāgo?, lit. Flaming Cargo In Esperanto.) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.
Ramlethal attempts to grab her opponent. If they're within range, she surrounds their body with 3 spinning rings of green energy for 2 seconds, then makes them erupt to launch the opponent up.Cassius (カシウス, Kashiusu?) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.
Ramlethal uses her front hand to throw a ball of green energy with a black bat inside it, which floats in an upward arc. On contact, it knocks the opponent back and electrocutes them.Marteli (マルテッリ, Maruterri?, lit. Hammer In Esperanto.) was first introduced - and last seen in Guilty Gear Xrd Rev 2.
Ramlethal swings her front arm backwards, making her rearmost greatsword lift up diagonally with green energy, knocking the opponent up a small distance.Marteli can be used even if the greatsword has been set out, making it return to Ramlethal.
Forpeli can be used after Marteli, and if the greatsword has been set out, it will return to Ramlethal.
Regardless, each blade flies the length of the screen until they get stuck in the wall and explode after a second, launching the opponent a short way on contact. Afterwards, the respective greatswords remain stuck in the ground until retrieved, or 5 seconds after detonation.
All versions cause a wall bounce if used in the corner, and all have a very long recovery time.
The first & second inputs of the attack can be dash-cancelled, and the 2nd & 3rd input attacks will gain a power boost if they are delayed.
The properties of Agresa Ordono depend on how many greatswords she has equipped - no swords merely push the opponent back, her rear greatsword swings diagonally down to spin her opponent out a short distance, and her front greatsword gets swung diagonally overhead, causing a hard knockdown.
Ondo (オンド, Wave In Esperanto.?) was first introduced in the 1.29 update of Guilty Gear -Strive-.
Ramlethal slaps her front hand on the ground, making a short pillar of grey stone burst out of the floor behind the opponent. If it hits, the opponent gets knocked towards Ramlethal, even if they block.Calvados (カルヴァドス, Karuvadosu?, lit. Applejack In French.) was first introduced in Guilty Gear Xrd -Sign-
In Guilty Gear Xrd -Sign-, the boss version of Ramlethal charges the beam for 2 seconds before firing. While vulnerable, she cannot be stopped from using the attack. It also does significantly more damage.
In Guilty Gear -STRIVE-, the animation is changed so that the tips of each blade fire a beam each, though the effects are the same. Additionally, if Calvados is used in the corner, it causes an Area Shift.
In Guilty Gear Xrd -Sign-, the boss version of Ramlethal has Trance make a return journey, shredding the opponent even more.
Explode (エクスプロード, Ekusupurōdo?) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.
Then, as the name of the attack suggests, explodes with green energy, launching up alongside her opponent.
The damage output of Mortobato depend on how many greatswords she has equipped - no swords causes 95 damage at the cost of drastically shorter range, 1 greatsword causes 111 damage, and using both greatswords deals 132 damage.
If used in the corner, it causes an Area Shift.
Animo Estingi (アニモエスティンギ, Animo Esutingi?, lit. Soul Extinguish In Esperanto.) is Ramlethal's first and only Instant Kill, first appearing in Guilty Gear Xrd -Sign- and last seen in Guilty Gear Xrd Rev 2.
The following is Ramlethal's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2:
Type | Name | Command |
---|---|---|
Normal | -- | + + + |
Deploy Giant Sword | or + or | |
Retrieve Giant Sword | + or | |
Special | Dauro | + |
Flama Kargo | + near opponent | |
Sildo Detruo | + (also in mid-air) | |
Cassius | + | |
Marteli | + with sword (S) equipped (also in mid-air) (post-Rev 2) | |
Forpeli | + with sword (HS) equipped (also in mid-air) (post-Rev 2) | |
Overdrives | Calvados | + or post-Revelator with both swords equipped |
Trance | + with both swords deployed | |
Explode | + | |
Instant Kill | Animo Estingi | Enter Instant Kill Mode → + |
Type | Name | Command |
---|---|---|
Special | Bajoneto | + or |
Dauro | + | |
Sildo Detruo | + (air OK) | |
Sabrobato | + | |
Erarlumo | + x3 | |
Agressa Ordono | + (air only) | |
Ondo | + | |
Overdrive | Calvados | + |
Mortobato | + |