Sol Badguy/Commands

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Standing

Crouching

Jumping

Throws

Special Skills

Taunts

Standing

Crouching

Jumping

Throws

Taunts

Standing

Crouching

Jumping

Throws

Taunts

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Gun Flame (ガンフレイム, Gan Fureimu?) is Sol's signature projectile. First seen in Guilty Gear.

In its original incarnation, Sol jabs his sword into the ground, creating a small fiery arch that glides across the ground. This would be revisited in the Guilty Gear XX series as EX Sol & EX Order-Sol. Additionally, EX Sol can also use it in the air, which travels downwards at an acute angle (Slash) or diagonally downwards (Heavy Slash).

GGX & XX

Starting with Guilty Gear X, the projectile is changed in favor of angled pillars that ignite in sequence. Additionally, a feint version would be added, which does the Gun Flame motion without sending out an attack. While in Dragon Install, Gun Flame becomes more akin to Gun Flame: Charge, having him drive his sword into the ground to create a large pillar of scarlet fire, instead of the series of smaller pillars. If it connects with his opponent, they get launched up into the air.

GG2

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Volcanic Viper (ヴォルカニックヴァイパー, Vorukanikku Vaipā?) is Sol's signature anti-air attack. First seen in Guilty Gear.

While holding his weapon in his front hand, Sol leaps up for an uppercut with abandon, setting his opponent on fire with each of the 2 hits. The Slash version has Sol jump up a short distance, while the Heavy Slash version has Sol jump higher, which also launches the opponent slightly higher. Only in the original Guilty Gear, Sol is able to Charge Volcanic Viper by up to 3 levels by inputting RightDownDown Right + holding Respect. The level 2 version hits 4 times, as well as increasing the damage. The level 3 version - which would go on to be the Dragon-Installed Heavy Slash Volcanic Viper in later titles - has Sol rise incredibly high while hitting his opponent on the way up; exclusive to Guilty Gear, however, Sol falls back down on his front, landing another potential attack while falling. Starting with Guilty Gear X, Volcanic Viper gains the follow-up Knockdown (叩き落とし, Tataki Otoshi?, lit. Thrashing Dropper). By inputting DownDown LeftLeft + Kick after the second hit of Volcanic Viper, Sol swings his rear leg around for a hammer kick to knock his opponent back down to the floor. Only in Λ Core Plus R, Knockdown becomes its own Special Attack while in Dragon Install, dubbed Slam. Knockdown would be discontinued as of -STRIVE-.

Sidewinder
In place of Knockdown, EX Sol would have Sidewinder instead, which would go on to be its own Special Attack for regular Sol as of Slash.

GG2

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Bandit Revolver (バンディットリヴォルヴァー, Banditto Rivoruvā?) is one of Sol's staple Special Attacks. First seen in Guilty Gear.

GGML

Guilty Gear
In its original incarnation, Sol flings himself forward with a jump, swinging his legs around to kick his opponent repeatedly.

GGX & XX

Starting with Guilty Gear X, Sol changes the kick to a jumping knee lift with his front leg, into a spinning axe kick. When used in Dragon Install, he creates a streak of flames as he spins around for the kick.

GGXrd

Sol's Dragon Install - as well as his other Special Attacks, are modified. In the case of Bandit Revolver, the knee strike hits 3 times while setting his opponent on fire. The second part ends as normal.

GGST

Bandit Revolver as of Guilty Gear -STRIVE- has been modified once more, now split into two parts: the first attack starts with the knee as normal - however, manual input of Kick after the knee lift is required for the second attack; instead of the overhead kick, the follow-up is now a roundhouse kick with the same leg, knocking the opponent back.

Riot Stamp (ライオットスタンプ, Raiotto Sutanpu?) is one of Sol's staple Special Attacks. First seen in Guilty Gear, last seen in Guilty Gear Xrd Rev 2.

Unlike Sol's other Special Attacks, Riot Stamp has been one of the more consistent in terms of functionality.

Sol launches himself to the back wall, then kicks off back towards the opponent while sticking his front leg out for a front kick.

For the vast majority of appearances, Riot Stamp simply knocks the opponent away on contact - in the Guilty Gear Xrd series, Sol keeps his foot on his opponent's chest for a second before kicking off, causing a wall bounce; the Dragon Install version, however, makes the opponent explode 3 times before getting knocked back in place of the wall bounce.

Wild Throw (ぶっきらぼうに投げる, Bukkirabō ni Nageru?, lit. Blunt Throw) is one of Sol's staple Special Attacks. First seen in Guilty Gear X.

Sol grabs his opponent by their shirt with his rear hand, then stares them down for a moment before sharply tossing them to the ground.

Between Guilty Gear X - Rev 2, the resulting impact from the throw causes the opponent to bounce off the floor - as of -STRIVE-, Wild Throw causes a hard knockdown, cracking the floor from the strength of the throw.

Ground/Grand Viper (グランドヴァイパー, Gurando Vaipā?) was first introduced in Guilty Gear X.

Renamed Night Raid Vortex (ナイトレイドヴォルテックス, Naito Reido Vorutekkusu?) in Guilty Gear -Strive-.

Sol slides across the ground with a low profile, then gets up to attack his opponent - the second attack differs between games:
  • In Guilty Gear X & the Xrd series, Sol glides across the ground, then transitions into a Volcanic Viper.
  • In the Guilty Gear XX series, as well as -STRIVE-, Sol swaps out the Volcanic Viper for a half-hearted, yet incredibly powerful uppercut using the butt of Junkyard Dog/Fireseal. While it doesn't get the height of the aforementioned versions, it is still a very viable attack in Sol's arsenal.

While the whole attack does a base 5 hits with otherwise mid-range damage, mashing any main attack button and moving the control stick/D-pad Left and Right (Λ Core - Rev2) - or holding Slash in the case of Night Raid Vortex extends the attack.

Bandit Bringer (バンディットブリンガー, Banditto Buringā?) is one of Sol's staple Special Attacks. First seen in Guilty Gear XX.

Originally serving as an alternative to Bandit Revolver, Sol leaps forward - instead of going for a kick, Sol drives his rear hand diagonally down as he descends, punching the opponent.

As of Guilty Gear -STRIVE-, the input would be changed to replace Riot Stamp, finally having its own input. However, the size of the arc Sol travels for Bandit Bringer would be made more acute compared to the older versions.

Fafnir (ファフニール, Fafunīru?) was first introduced in Guilty Gear XX, which would be a mainstay in following games.

Sol slides forward to do a straight punch with his rear fist. In the Guilty Gear XX series, it simply stuns the opponent (Not applicable to the Force Break version.); following Guilty Gear Xrd, Fafnir becomes a flaming straight punch that makes the opponent roll across the ground on contact. The Dragon Install version, however, makes the opponent explode 3 times with scarlet flames before they tumble away.

Sidewinder (サイドワインダー, Saidowaindā?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R.

Sidewinder
Originally serving as EX Sol's follow-up to Volcanic Viper, regular Sol could use this as a standalone Special Attack as of Guilty Gear XX Slash.

Sol thrusts his rear hand forwards for a straight punch, creating a featureless dragon's head made of flames at the end of his fist. If Sidewinder connects, the opponent bounces off the back wall.

Slam (叩き落とし, Tataki Otoshi?, lit. Thrashing Dropper) was first introduced - and last seen in Guilty Gear XX Λ Core Plus R.

Slam
While in Dragon Install, Sol swings his rear leg around as if to use his Knockdown follow-up to Volcanic Viper. However, with Slam, Sol not only sets his foot on fire, but he also rapidly descends.

If Slam connects with the opponent, it causes a hard knockdown.

Flame Dipper (フレイムディッパー, Fureimu Dippā?) is one of EX Sol's exclusive Special Attacks. First seen in Guilty Gear XX, last seen in Guilty Gear XX Λ Core Plus R.

Flame Dipper
Serving as an alternative to Ground Viper - and his equivalent of Ky Kiske's Stun Dipper, Sol slides across the ground as normal for Ground Viper. Instead of using Volcanic Viper or the uppercut, Sol does his trademark leg sweep, tripping the opponent.

Break (砕ける, Kudakeru?) is first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.

Sol slowly turns around in the air, then quickly dives diagonally down for a kick with his front leg. If it connects, his opponent is set on fire and gets knocked back.

P.B.B. is first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.

P.B.B.
Sol rushes towards his opponent in the air. If he collides with them, he grabs his opponent, explodes them once still holding on, then charges a second explosion that detonates as he kicks off them, returning to the corner of the screen behind him.

This can only be done while Sol in in Dragon Install.

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Fafnir (ファフニール, Fafunīru?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.

Sol slides forward to do a flaming straight punch with his rear hand, knocking the opponent back. It can also be followed-up by Tyrant Rave ver.Alpha just before the opponent gets knocked back, causing a hard knockdown.

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Sidewinder (サイドワインダー, Saidowaindā?) was first introduced in - and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to regular Sol.

Sidewinder
Sol thrusts his rear hand forwards for a straight punch, creating a featureless dragon's head made of flames at the end of his fist. If Sidewinder connects, the opponent bounces off the back wall, falling closer towards Sol compared to the original version.

Gun Flame: Charge (ガンフレイム・チャージアタック, Gan Fureimu: Chājiatakku?, lit. Gun Flame: Charge Attack) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Sol.

Gun Flame: Charge
Sol jabs his sword into the ground, creating tall pillars of fire that set off one after the other. Unlike regular Sol's Gun Flame, Gun Flame: Charge creates a trail of pillars that can potentially travel full-screen, though they will cap at 4 if the opponent gets hit by all of them.

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Ground Viper (グランドヴァイパー, Gurando Vaipā?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Sol.

Ground Viper
Sol glides across the ground with a low profile, then transitions into a high-rising Volcanic Viper.

Tyrant Rave (タイランレイヴ, Tairan Reivu?) is Sol's signature offensive Overdrive. First seen in Guilty Gear.

In its original incarnation, which would go on to be known as the Alpha version, Sol fires a large spinning disc of fire, travelling a short way in front of him. Its damage alone makes it incredibly dangerous.

Sol would retain the Alpha version of Tyrant Rave as an Overdrive in Guilty Gear X, but it would later become a follow-up to the Force Break version of Fafnir, as well as featuring in the level 3 version of Order-Sol's Tyrant Rave. Compared to the GGML version, it has shorter range and its damage has been appropriately scaled for the next generation. Despite the decrease in damage, its utility is has been vastly increased.

Starting with Guilty Gear X, Sol would swap out the projectile-based Alpha version for the close-ranged Beta version, which would become the new norm in later games.

Upon activation, Sol punches his opponent's gut with his rear fist, exploding on impact. In case that wasn't vicious enough, Sol straight-punches his opponent away with his other fist set ablaze, sending out a short-range wave of fire in front of him.

In Guilty Gear -STRIVE-, if used in the corner, the second hit of Tyrant Rave causes an Area Shift.

EX Sol's Tyrant Rave ver.Alpha
EX Sol's Tyrant Rave is changed to be styled after Ky Kiske's Ride the Lightning, where Sol launches himself forward with a flaming barrier in front of him.

GG2

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GGXrd

Guilty Gear Xrd series (Dragon Install ver.)
Sol's Dragon Install - as well as his other Special Attacks, are modified. In the case of Tyrant Rave, the short fireball on the second punch gets changed to a stream of crimson flames, akin to the interaction-exclusive version of Tyrant Rave in the previous games.

If it connects, the opponent takes 50% damage across 16 hits (1 hit for the punch, 15 for the wave.) and gets pushed in the corner, or wall-splats if near the corner. The fire stream otherwise travels full-screen and retains the above properties.

Additionally, in Revelator & Rev 2, Sol would gain a Burst version, pressing Dust instead of Heavy Slash. At the cost of 50% Tension and the Burst gauge, the damage output for Tyrant Rave increases.

Dragon Install (ドラゴンインストール, Doragon Insutōru?) is one of Sol's staple Special Attacks. First seen in Guilty Gear, last seen (For use by Sol.) in Guilty Gear Xrd Rev 2 before being passed on to Ky Kiske in Guilty Gear -Strive-.

The activation process changes from game to game:
  • GGML - Sol roars and bursts into flames, which tower high above him. Afterwards, he starts flashing.
  • GGX & XX - Sol roars and flashes red.
  • GGXrd - Sol transforms into a draconic humanoid, skin turning red with black horns and his Junkyard Dog sword turning black. The background music also overrides the current one with Ride the Fire!

Regardless of how he looks, the effects are what make Dragon Install so special. For the following 8 seconds, Sol's attack power (Only in GG.) and movement speed increases. Additionally, the Heavy Slash Volcanic Viper automatically becomes the level 3 version from the original Guilty Gear, even when the charge system got defunct in the following games.

After those 8 seconds are up, Sol crouches down while holding his head as if he has a migraine, leaving him vulnerable for a moment.

Only in the Guilty Gear XX series, Sol has an alternate version called Dragon Install 2nd (ドラゴンインストールセカン, Doragon Insutōru Sekando?). Using 100% Tension, Sol halts his movements at the start as if to suppress it, then goes into Dragon Install. While the properties remain the same, the effects last for the rest of the round instead of for just a few seconds.

In the Guilty Gear Xrd series, Dragon Install gets a pretty serious overhaul - as well as the above effects, the rest of Sol's Special Attacks get buffed:
  • Gun Flame - Gun Flame retains the large pillar property, launching the opponent as well as blasting them back.
  • Volcanic Viper - Heavy Slash Volcanic Viper retains the multi-hitting, high-rising property. The Knockdown follow-up is unchanged.
  • Bandit Revolver - The first attack of Bandit Revolver hits 3 times, burning the opponent too.
  • Bandit Bringer - On contact, Bandit Bringer makes the opponent roll backwards instead of causing a ground bounce.
  • Break - While the main properties are the same, the recovery time is drastically increased, allowing for more combo options.
  • Wild Throw - The damage increases from 41 to 83.
  • Riot Stamp - After Sol kicks off the opponent, they explode 3 times before getting knocked back.
  • Ground Viper - Ground Viper does a base 10-hit version, launching the opponent high on the last hit.
  • Fafnir - Fafnir hits the opponent 3 times before they start rolling back.
  • Tyrant Rave - The short-range blast gets replaced by a long stream of scarlet flames, hitting 15 times and pushes the opponent into the corner, or causes a wall splat if used close enough.

He also gains the exclusive Special Attack P.B.B., an aerial command grab where Sol rushes forward to explode the opponent.

Savage Fang (サーベイジファング, Sābeiji Fangu?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Sol.

Savage Fang
The Shinku Hadoken equivalent of Gun Flame, Sol jabs his weapon into the ground as if doing Gun Flame as normal - however, instead of sequential pillars, Sol creates a wide spread of them with alternating heights.

Wild Punch (ぶっきらぼうに殴る, Bukkirabō ni Naguru?, lit. Blunt Punch) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Sol.

Wild Punch
Since EX Sol's Tyrant Rave has been changed to a modified Alpha version, Wild Punch takes the place of the Beta version. As normal, Sol jabs his opponent in their stomach - however, instead of following up straight away, he lets his opponent dangle on his fist for a second, THEN Sol finishes the attack, with the screen turning red and both characters becoming silhouettes for a second.

Heavy Mob Cemetery (ヘビモブセメテリ, Hebi Moby Semeteri?) was first introduced in Guilty Gear -Strive-, replacing Dragon Install.

Heavy Mob Cemetery
Upon activation, Sol tears off his headband and goes into Dragon Install, transforming as he did in the previous game. Once fully transformed, Sol charges into his opponent; if they collide, Sol grabs his target by their head, rises up, and slams them back into the ground, making the ground burst into flames.

While rushing, Sol has near-full invincibility. However, unlike Tyrant Rave, Heavy Mob Cemetery cannot hit aerial opponents, nor can it get comboed into.

All Guns Blazing (タイランレイヴ, Ōru Ganzu Bureijingu?) is Sol's first Instant Kill, first - and last appearing in Guilty Gear, though it would be passed on to EX Order-Sol.

All Guns Blazing
Sol slides through his opponent, then takes a knee. After a second, a long stream of flames rushes from behind him, scorching the opponent for 2 seconds.

Napalm Death (ナパームデス, Napāmu Desu?) is Sol's second Instant Kill, first appearing in Guilty Gear X and last appearing in Guilty Gear XX Λ Core Plus R.

Napalm Death
Sol crouches down for a moment, then blasts himself upwards with a Savage Fang to deliver a devastating knee strike.

Branding Breach (ブランディングブリーチ, Burandingu Burīchi?) is Sol's third and final Instant Kill, first appearing in Guilty Gear Xrd -Sign- and last appearing in Guilty Gear Xrd Rev 2.

Sol starts the attack with Fafnir. If it connects, the scene changes to the inside of a volcanic field, where Sol charges his Junkyard Dog weapon and an orange sigil appears over its Fireseal core (Regular ver.), or taps into his full power by making another sigil appear above him (Dragon Install ver.). Sol then jumps as fire erupts from the ground. He jabs his opponent on the gun barrel, and fires a massive flaming laser that annihilates them, just before an explosion breaks the ground open.


The following is Sol's move list in the original Guilty Gear. Changes to the Anniversary release include:

  • The mid-air version of Volcanic Viper has a name of its own.
  • His chargeable Volcanic Viper received a proper name.


Type Name Command
Normal Fierce Strike Right + Punch
Special Gun Flame DownDown RightRight + Slash or Heavy Slash
Volcanic Viper RightDownDown Right + Slash or Heavy Slash (air OK)
Aerial Volcanic Viper RightDownDown Right + Slash or Heavy Slash (air only)
Volcanic Viper Charge Attack RightDownDown Right + Respect (hold)
Bandit Revolver DownDown RightRight + Kick
Riot Stamp DownDown LeftLeft + Kick
Overdrive Dragon Install DownDown LeftLeftDownDown LeftLeft + Slash
Tyrant Rave RightDown RightDownDown LeftLeftRight + Heavy Slash
Instant Kill All Guns Blazing Enter Instant Kill Mode → DownDown RightRight + Punch or Kick or Slash or Heavy Slash

The following is Sol's move list in Guilty Gear X and Guilty Gear X Plus:

Type Name Command
Normal -- Right + Punch
Right + Heavy Slash
Special Gun Flame DownDown RightRight + Punch
Volcanic Viper RightDownDown Right + Slash or Heavy Slash (air OK)
→ Addition DownDown LeftLeft + Kick during Volcanic Viper
Grand Viper DownDown LeftLeft + Slash
Bandit Revolver Kick (hold) or DownDown RightRight + Kick (air OK)
Riot Stamp DownDown LeftLeft + Kick
Wild Throw RightDownDown Right + Kick near opponent
Overdrive Dragon Install DownDown LeftLeftDownDown LeftLeft + Slash
Tyrant Rave RightDown RightDownDown LeftLeftRight + Heavy Slash
Instant Kill Napalm Death Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Sol's move list in Guilty Gear XX, ♯Reload, Slash, Λ Core, Λ Core Plus and Λ Core Plus R. Changes between releases include:

  • Bandit Bringer replaces the original held-down-Kick Bandit Revolver function since XX.
  • EX Sol's Fafnir input changed to RightDown RightDownDown LeftLeft since ♯Reload.
  • RightDownDown RightRight input enabled for Bandit Revolver due to overlapping with Wild Throw, and Sidewinder added since Slash.
  • Since Λ Core, Fafnir is a Force Break; Dragon Install Second added as a hidden move. Ground Viper can be mashed for more hits with both LeftRight and all buttons save for Dust.
  • Λ Core Plus R adds in Force Break version of Sidewinder and re-adds normal Fafnir, while keeping the Force Break version. It also adds in Slam, a standalone version of Knockdown that can only be done during Dragon Install. Fefnir and and Grand Viper are renamed.
  • Tyrant Rave, since Λ Core Plus R, motion input is changed from LeftRight to RightLeft. Can also delay the attack. It can now be performed from either version of Fafnir, normal or FB version. Dragon Install 2nd now appears in the list.


Note: GG and GGX Sol have no Force Breaks; GG Sol adds Charge (Heavy Slash + Dust), and Napalm Death is replaced by Morbid World (Punch + Kick + Slash + Heavy Slash). The following chart uses the most recent, localized names from Λ Core Plus R.

Type Name Command
Normal Mode EX Mode
Normal -- Right + Punch
Right + Heavy Slash
Right + Punch
Right + Heavy Slash
Special Gun Flame DownDown RightRight + Punch DownDown RightRight + Slash or Heavy Slash (air OK)
Gun Flame (Feint) DownDown LeftLeft + Punch --
Volcanic Viper RightDownDown Right + Slash or Heavy Slash (air OK) RightDownDown Right + Slash or Heavy Slash (air OK)
→ Knockdown DownDown LeftLeft + Kick during Volcanic Viper --
→ Follow-up Sidewinder -- DownDown LeftLeft + Heavy Slash during Volcanic Viper
Ground Viper DownDown LeftLeft + Slash LeftRight + Attack button (hold) (post-ΛC) DownDown LeftLeft + Slash LeftRight + Attack button (hold) (post-ΛC)
Bandit Revolver DownDown RightRight + Kick (air OK) DownDown LeftLeft + Kick
Bandit Bringer DownDown RightRight + Kick (hold) --
Riot Stamp DownDown LeftLeft + Kick --
Wild Throw RightDownDown Right + Kick near opponent RightDownDown Right + Kick near opponent
Fafnir LeftDown LeftDownDown RightRight + Heavy Slash *(removed in ΛC but re-added in ΛC+R) LeftDown LeftDownDown RightRight + Heavy Slash » RightDown RightDownDown LeftLeft + Punch (air ok) (post-Reload) *(removed in ΛC)
Sidewinder DownDown RightRight + Heavy Slash (air only) (post-Slash) --
Slam DownDown LeftLeft + Kick during Dragon Install (air only) (post-ΛC+R) --
Flame Dipper -- DownDown RightRight + Kick
Force Break Fafnir LeftDown LeftDownDown RightRight + Dust (post-ΛC) RightDown RightDownDown LeftLeft + Dust (post-ΛC)
Tyrant Rave *(counts as Overdrive) LeftRight + Dust (post-ΛC) » RightLeft + Dust (post-ΛC+R) during Fafnir LeftRight + Dust during Fafnir (post-ΛC)
Sidewinder DownDown RightRight + Dust (post-ΛC+R) --
Gun Flame: Charge -- DownDown RightRight + Dust (post-ΛC)
Ground Viper -- RightDownDown Right + Dust (hold) (post-ΛC)
Overdrive Dragon Install DownDown LeftLeftDownDown LeftLeft + Slash --
Tyrant Rave ver.Beta RightDown RightDownDown LeftLeftRight + Heavy Slash --
Tyrant Rave ver.Alpha -- RightDown RightDownDown LeftLeftRight + Heavy Slash (air OK)
Savage Fang -- DownDown RightRightDownDown RightRight + Punch
Wild Punch -- DownDown LeftLeftDownDown LeftLeft + Slash
Dragon Install 2nd DownDown LeftLeftDownDown LeftLeftDownDown LeftLeftDownDown LeftLeft + Punch + Heavy Slash (post-ΛC) --
Instant Kill Napalm Death Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Sol's action list in Guilty Gear 2 -Overture-.

Type Name Effect/Command
Skills Crimson Jacket Increases defense for a limited time. Immediately after its use, knockback resistance is also added for a while.
Hunchback Summons Summons a mobile minion. If Hunchback isn't destroyed by the enemy, it explodes after its active time expires and damages multiple foes.
Dragon Install Increases the attack strength of Sol's weapon for a limited time by consuming special resources. The more resources it consumes, the more power he is given. Completely enhances Sol when unleashed with max resources.
Special Volcanic Viper LS ↓ + Y (during lock-on) (midair also)
Gun Flame LS neutral + Y
Bandit Revolver LS ↑ + Y (during lock-on)
Brute Force Sweep LS ← or → + Y (during lock-on)
Break Down LS neutral + Y in midair
Overdrive Tyrant Rave X + A (during max tension)

The following is Sol's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2:

Type Name Command
Normal -- Right + Punch
Right + Kick
Right + Heavy Slash
Special Gun Flame DownDown RightRight + Punch
Gun Flame (Feint) DownDown LeftLeft + Punch
Volcanic Viper RightDownDown Right + Slash or Heavy Slash (air OK)
→ Knockdown DownDown LeftLeft + Kick during Volcanic Viper
Bandit Revolver DownDown RightRight + Kick (air OK)
Bandit Bringer DownDown RightRight + Kick (hold)
Break DownDown LeftLeft + Kick (air only)
Wild Throw RightDownDown Right + Kick near opponent
Riot Stamp DownDown LeftLeft + Kick
Ground Viper DownDown LeftLeft + Slash
Fafnir LeftDown LeftDownDown RightRight + Heavy Slash
P.B.B. RightDownDown Right + Kick near opponent during Dragon Install (air only)
Overdrive Tyrant Rave ver. β RightDown RightDownDown LeftLeftRight + Heavy Slash or Dust (post-Revelator)
Dragon Install DownDown LeftLeftDownDown LeftLeft + Heavy Slash (air OK)
Instant Kill Branding Breach Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Sol's move list in the Beta version of Guilty Gear -Strive-:

Type Name Command
Special Gun Flame DownDown RightRight + Punch
Gun Flame (Feint) DownDown LeftLeft + Punch
Volcanic Viper RightDownDown Right + Slash or Heavy Slash (air OK)
Bandit Revolver DownDown RightRight + Kick (air OK)
Bandit Bringer DownDown LeftLeft + Kick (air OK)
Wild Throw RightDownDown Right + Kick
Night Raid Vortex DownDown LeftLeft + Slash (hold)
Fafnir LeftDown LeftDownDown RightRight + Heavy Slash
Overdrive Tyrant Rave RightDown RightDownDown LeftLeftRight + Heavy Slash
Heavy Mob Cemetery DownDown LeftLeftDownDown LeftLeft + Heavy Slash