Standing
Crouching
Jumping
Throws
Taunts
- Taunt
Standing
Crouching
Jumping
Throws
Special Skills
Taunts
Standing
Crouching
Jumping
Throws
Taunts
- Taunt
- Taunt
Standing
Crouching
Jumping
Throws
Taunts
- Taunt
Gun Flame (ガンフレイム, Gan Fureimu?) is Sol's signature projectile. First seen in Guilty Gear.
Volcanic Viper (ヴォルカニックヴァイパー, Vorukanikku Vaipā?) is Sol's signature anti-air attack. First seen in Guilty Gear.
Bandit Revolver (バンディットリヴォルヴァー, Banditto Rivoruvā?) is one of Sol's staple Special Attacks. First seen in Guilty Gear.
Riot Stamp (ライオットスタンプ, Raiotto Sutanpu?) is one of Sol's staple Special Attacks. First seen in Guilty Gear, last seen in Guilty Gear Xrd Rev 2.
Sol launches himself to the back wall, then kicks off back towards the opponent while sticking his front leg out for a front kick.
Wild Throw (ぶっきらぼうに投げる, Bukkirabō ni Nageru?, lit. Blunt Throw) is one of Sol's staple Special Attacks. First seen in Guilty Gear X.
Ground/Grand Viper (グランドヴァイパー, Gurando Vaipā?) was first introduced in Guilty Gear X. Renamed Night Raid Vortex (ナイトレイドヴォルテックス, Naito Reido Vorutekkusu?) in Guilty Gear -Strive-.
Bandit Bringer (バンディットブリンガー, Banditto Buringā?) is one of Sol's staple Special Attacks. First seen in Guilty Gear XX.
Fafnir (ファフニール, Fafunīru?) was first introduced in Guilty Gear XX, which would be a mainstay in following games.
Sidewinder (サイドワインダー, Saidowaindā?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R.
Originally serving as EX Sol's follow-up to Volcanic Viper, regular Sol could use this as a standalone Special Attack as of Guilty Gear XX Slash. Sol thrusts his rear hand forwards for a straight punch, creating a featureless dragon's head made of flames at the end of his fist. If Sidewinder connects, the opponent bounces off the back wall.Slam (叩き落とし, Tataki Otoshi?, lit. Thrashing Dropper) was first introduced - and last seen in Guilty Gear XX Λ Core Plus R.
While in Dragon Install, Sol swings his rear leg around as if to use his Knockdown follow-up to Volcanic Viper. However, with Slam, Sol not only sets his foot on fire, but he also rapidly descends. If Slam connects with the opponent, it causes a hard knockdown.Flame Dipper (フレイムディッパー, Fureimu Dippā?) is one of EX Sol's exclusive Special Attacks. First seen in Guilty Gear XX, last seen in Guilty Gear XX Λ Core Plus R.
Serving as an alternative to Ground Viper - and his equivalent of Ky Kiske's Stun Dipper, Sol slides across the ground as normal for Ground Viper. Instead of using Volcanic Viper or the uppercut, Sol does his trademark leg sweep, tripping the opponent.Break (砕ける, Kudakeru?) is first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.
P.B.B. is first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.
Sol rushes towards his opponent in the air. If he collides with them, he grabs his opponent, explodes them once still holding on, then charges a second explosion that detonates as he kicks off them, returning to the corner of the screen behind him. This can only be done while Sol in in Dragon Install.Fafnir (ファフニール, Fafunīru?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.
Sidewinder (サイドワインダー, Saidowaindā?) was first introduced in - and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to regular Sol.
Sol thrusts his rear hand forwards for a straight punch, creating a featureless dragon's head made of flames at the end of his fist. If Sidewinder connects, the opponent bounces off the back wall, falling closer towards Sol compared to the original version.Gun Flame: Charge (ガンフレイム・チャージアタック, Gan Fureimu: Chājiatakku?, lit. Gun Flame: Charge Attack) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Sol.
Sol jabs his sword into the ground, creating tall pillars of fire that set off one after the other. Unlike regular Sol's Gun Flame, Gun Flame: Charge creates a trail of pillars that can potentially travel full-screen, though they will cap at 4 if the opponent gets hit by all of them.Ground Viper (グランドヴァイパー, Gurando Vaipā?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Sol.
Sol glides across the ground with a low profile, then transitions into a high-rising Volcanic Viper.Tyrant Rave (タイランレイヴ, Tairan Reivu?) is Sol's signature offensive Overdrive. First seen in Guilty Gear.
Sol would retain the Alpha version of Tyrant Rave as an Overdrive in Guilty Gear X, but it would later become a follow-up to the Force Break version of Fafnir, as well as featuring in the level 3 version of Order-Sol's Tyrant Rave. Compared to the GGML version, it has shorter range and its damage has been appropriately scaled for the next generation. Despite the decrease in damage, its utility is has been vastly increased.
Upon activation, Sol punches his opponent's gut with his rear fist, exploding on impact. In case that wasn't vicious enough, Sol straight-punches his opponent away with his other fist set ablaze, sending out a short-range wave of fire in front of him.
In Guilty Gear -STRIVE-, if used in the corner, the second hit of Tyrant Rave causes an Area Shift.
EX Sol's Tyrant Rave is changed to be styled after Ky Kiske's Ride the Lightning, where Sol launches himself forward with a flaming barrier in front of him.If it connects, the opponent takes 50% damage across 16 hits and gets pushed in the corner, or wall-splats if near the corner. The fire stream otherwise travels full-screen and retains the above properties.
Additionally, in Revelator & Rev 2, Sol would gain a Burst version, pressingDragon Install (ドラゴンインストール, Doragon Insutōru?) is one of Sol's staple Special Attacks. First seen in Guilty Gear, last seen in Guilty Gear Xrd Rev 2 before being passed on to Ky Kiske in Guilty Gear -Strive-.
Regardless of how he looks, the effects are what make Dragon Install so special. For the following 8 seconds, Sol's attack power and movement speed increases. Additionally, the Volcanic Viper automatically becomes the level 3 version from the original Guilty Gear, even when the charge system got defunct in the following games.
After those 8 seconds are up, Sol crouches down while holding his head as if he has a migraine, leaving him vulnerable for a moment.
Only in the Guilty Gear XX series, Sol has an alternate version called Dragon Install 2nd (ドラゴンインストールセカン, Doragon Insutōru Sekando?). Using 100% Tension, Sol halts his movements at the start as if to suppress it, then goes into Dragon Install. While the properties remain the same, the effects last for the rest of the round instead of for just a few seconds.
Savage Fang (サーベイジファング, Sābeiji Fangu?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Sol.
The Shinku Hadoken equivalent of Gun Flame, Sol jabs his weapon into the ground as if doing Gun Flame as normal - however, instead of sequential pillars, Sol creates a wide spread of them with alternating heights.Wild Punch (ぶっきらぼうに殴る, Bukkirabō ni Naguru?, lit. Blunt Punch) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Sol.
Since EX Sol's Tyrant Rave has been changed to a modified Alpha version, Wild Punch takes the place of the Beta version. As normal, Sol jabs his opponent in their stomach - however, instead of following up straight away, he lets his opponent dangle on his fist for a second, THEN Sol finishes the attack, with the screen turning red and both characters becoming silhouettes for a second.Heavy Mob Cemetery (ヘビモブセメテリ, Hebi Moby Semeteri?) was first introduced in Guilty Gear -Strive-, replacing Dragon Install.
Upon activation, Sol tears off his headband and goes into Dragon Install, transforming as he did in the previous game. Once fully transformed, Sol charges into his opponent; if they collide, Sol grabs his target by their head, rises up, and slams them back into the ground, making the ground burst into flames. While rushing, Sol has near-full invincibility. However, unlike Tyrant Rave, Heavy Mob Cemetery cannot hit aerial opponents, nor can it get comboed into.All Guns Blazing (オールガンズブレイジング, Ōru Ganzu Bureijingu?) is Sol's first Instant Kill, first - and last appearing in Guilty Gear, though it would be passed on to EX Order-Sol.
Sol slides through his opponent, then takes a knee. After a second, a long stream of flames rushes from behind him, scorching the opponent for 2 seconds.Napalm Death (ナパームデス, Napāmu Desu?) is Sol's second Instant Kill, first appearing in Guilty Gear X and last appearing in Guilty Gear XX Λ Core Plus R.
Sol crouches down for a moment, then blasts himself upwards with a Savage Fang to deliver a devastating knee strike.Branding Breach (ブランディングブリーチ, Burandingu Burīchi?) is Sol's third and final Instant Kill, first appearing in Guilty Gear Xrd -Sign- and last appearing in Guilty Gear Xrd Rev 2.
The following is Sol's move list in the original Guilty Gear. Changes to the Anniversary release include:
Type | Name | Command |
---|---|---|
Normal | Fierce Strike | ![]() ![]() |
Special | Gun Flame | ![]() ![]() ![]() ![]() ![]() |
Volcanic Viper | ![]() ![]() ![]() ![]() ![]() | |
Aerial Volcanic Viper | ![]() ![]() ![]() ![]() ![]() | |
Volcanic Viper Charge Attack | ![]() ![]() ![]() ![]() | |
Bandit Revolver | ![]() ![]() ![]() ![]() | |
Riot Stamp | ![]() ![]() ![]() ![]() | |
Overdrive | Dragon Install | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Tyrant Rave | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Instant Kill | All Guns Blazing | Enter Instant Kill Mode → ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The following is Sol's move list in Guilty Gear X and Guilty Gear X Plus:
Type | Name | Command |
---|---|---|
Normal | -- | ![]() ![]() ![]() ![]() |
Special | Gun Flame | ![]() ![]() ![]() ![]() |
Volcanic Viper | ![]() ![]() ![]() ![]() ![]() | |
→ Addition | ![]() ![]() ![]() ![]() | |
Grand Viper | ![]() ![]() ![]() ![]() | |
Bandit Revolver | ![]() ![]() ![]() ![]() ![]() | |
Riot Stamp | ![]() ![]() ![]() ![]() | |
Wild Throw | ![]() ![]() ![]() ![]() | |
Overdrive | Dragon Install | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Tyrant Rave | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Instant Kill | Napalm Death | Enter Instant Kill Mode → ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The following is Sol's move list in Guilty Gear XX, ♯Reload, Slash, Λ Core, Λ Core Plus and Λ Core Plus R. Changes between releases include:
Type | Name | Command | |
---|---|---|---|
Normal Mode | EX Mode | ||
Normal | -- | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Special | Gun Flame | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Gun Flame (Feint) | ![]() ![]() ![]() ![]() |
-- | |
Volcanic Viper | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() | |
→ Knockdown | ![]() ![]() ![]() ![]() |
-- | |
→ Follow-up Sidewinder | -- | ![]() ![]() ![]() ![]() | |
Ground Viper | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
Bandit Revolver | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
Bandit Bringer | ![]() ![]() ![]() ![]() |
-- | |
Riot Stamp | ![]() ![]() ![]() ![]() |
-- | |
Wild Throw | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
Fafnir | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Sidewinder | ![]() ![]() ![]() ![]() |
-- | |
Slam | ![]() ![]() ![]() ![]() |
-- | |
Flame Dipper | -- | ![]() ![]() ![]() ![]() | |
Force Break | Fafnir | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
→ Tyrant Rave * | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
Sidewinder | ![]() ![]() ![]() ![]() |
-- | |
Gun Flame: Charge | -- | ![]() ![]() ![]() ![]() | |
Ground Viper | -- | ![]() ![]() ![]() ![]() | |
Overdrive | Dragon Install | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-- |
Tyrant Rave ver.Beta | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-- | |
Tyrant Rave ver.Alpha | -- | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Savage Fang | -- | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Wild Punch | -- | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Dragon Install 2nd | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-- | |
Instant Kill | Napalm Death | Enter Instant Kill Mode → ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The following is Sol's action list in Guilty Gear 2 -Overture-.
Type | Name | Effect/Command |
---|---|---|
Skills | ![]() |
Increases defense for a limited time. Immediately after its use, knockback resistance is also added for a while. |
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Summons a mobile minion. If Hunchback isn't destroyed by the enemy, it explodes after its active time expires and damages multiple foes. | |
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Increases the attack strength of Sol's weapon for a limited time by consuming special resources. The more resources it consumes, the more power he is given. Completely enhances Sol when unleashed with max resources. | |
Special | Volcanic Viper | ![]() ![]() |
Gun Flame | ![]() ![]() | |
Bandit Revolver | ![]() ![]() | |
Brute Force Sweep | ![]() ![]() | |
Break Down | ![]() ![]() | |
Overdrive | Tyrant Rave | ![]() ![]() |
The following is Sol's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2:
Type | Name | Command |
---|---|---|
Normal | -- | ![]() ![]() ![]() ![]() ![]() ![]() |
Special | Gun Flame | ![]() ![]() ![]() ![]() |
Gun Flame (Feint) | ![]() ![]() ![]() ![]() | |
Volcanic Viper | ![]() ![]() ![]() ![]() ![]() | |
→ Knockdown | ![]() ![]() ![]() ![]() | |
Bandit Revolver | ![]() ![]() ![]() ![]() | |
Bandit Bringer | ![]() ![]() ![]() ![]() | |
Break | ![]() ![]() ![]() ![]() | |
Wild Throw | ![]() ![]() ![]() ![]() | |
Riot Stamp | ![]() ![]() ![]() ![]() | |
Ground Viper | ![]() ![]() ![]() ![]() | |
Fafnir | ![]() ![]() ![]() ![]() ![]() ![]() | |
P.B.B. | ![]() ![]() ![]() ![]() | |
Overdrive | Tyrant Rave ver. β | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Dragon Install | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Instant Kill | Branding Breach | Enter Instant Kill Mode → ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The following is Sol's move list in the Beta version of Guilty Gear -Strive-:
Type | Name | Command |
---|---|---|
Special | Gun Flame | ![]() ![]() ![]() ![]() |
Gun Flame (Feint) | ![]() ![]() ![]() ![]() | |
Volcanic Viper | ![]() ![]() ![]() ![]() ![]() | |
Bandit Revolver | ![]() ![]() ![]() ![]() | |
Bandit Bringer | ![]() ![]() ![]() ![]() | |
Wild Throw | ![]() ![]() ![]() ![]() | |
Night Raid Vortex | ![]() ![]() ![]() ![]() | |
Fafnir | ![]() ![]() ![]() ![]() ![]() ![]() | |
Overdrive | Tyrant Rave | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heavy Mob Cemetery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |