Tyrant Rave (タイランレイヴ, Tairan Reivu?) is Sol's signature offensive Overdrive. First seen in Guilty Gear.
Guilty Gear XX series (Fafnir follow-up)
In its original incarnation, which would go on to be known as the Alpha version, Sol fires a large spinning disc of fire, travelling a short way in front of him. Its damage alone makes it incredibly dangerous.
Sol would retain the Alpha version of Tyrant Rave as an Overdrive in Guilty Gear X, but it would later become a follow-up to the Force Break version of Fafnir, as well as featuring in the level 3 version of Order-Sol's Tyrant Rave. Compared to the GGML version, it has shorter range and its damage has been appropriately scaled for the next generation. Despite the decrease in damage, its utility is has been vastly increased.
Guilty Gear X & XX series
Starting with Guilty Gear X, Sol would swap out the projectile-based Alpha version for the close-ranged Beta version, which would become the new norm in later games.
Upon activation, Sol punches his opponent's gut with his rear fist, exploding on impact. In case that wasn't vicious enough, Sol straight-punches his opponent away with his other fist set ablaze, sending out a short-range wave of fire in front of him.
In Guilty Gear -STRIVE-, if used in the corner, the second hit of Tyrant Rave causes an Area Shift.
EX Sol's Tyrant Rave ver.Alpha
EX Sol's Tyrant Rave is changed to be styled after Ky Kiske's Ride the Lightning, where Sol launches himself forward with a flaming barrier in front of him.
GG2
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GGXrd
Guilty Gear Xrd series (Dragon Install ver.)
Sol's Dragon Install - as well as his other Special Attacks, are modified. In the case of Tyrant Rave, the short fireball on the second punch gets changed to a stream of crimson flames, akin to the interaction-exclusive version of Tyrant Rave in the previous games.
If it connects, the opponent takes 50% damage across 16 hits (1 hit for the punch, 15 for the wave.) and gets pushed in the corner, or wall-splats if near the corner. The fire stream otherwise travels full-screen and retains the above properties.
Additionally, in Revelator & Rev 2, Sol would gain a Burst version, pressing instead of . At the cost of 50% Tension and the Burst gauge, the damage output for Tyrant Rave increases.
Dragon Install (ドラゴンインストール, Doragon Insutōru?) is one of Sol's staple Special Attacks. First seen in Guilty Gear, last seen (For use by Sol.) in Guilty Gear Xrd Rev 2 before being passed on to Ky Kiske in Guilty Gear -Strive-.
Guilty Gear X & XX series
The activation process changes from game to game:
- GGML - Sol roars and bursts into flames, which tower high above him. Afterwards, he starts flashing.
- GGX & XX - Sol roars and flashes red.
- GGXrd - Sol transforms into a draconic humanoid, skin turning red with black horns and his Junkyard Dog sword turning black. The background music also overrides the current one with Ride the Fire!
Regardless of how he looks, the effects are what make Dragon Install so special. For the following 8 seconds, Sol's attack power (Only in GG.) and movement speed increases. Additionally, the Volcanic Viper automatically becomes the level 3 version from the original Guilty Gear, even when the charge system got defunct in the following games.
After those 8 seconds are up, Sol crouches down while holding his head as if he has a migraine, leaving him vulnerable for a moment.
Only in the Guilty Gear XX series, Sol has an alternate version called Dragon Install 2nd (ドラゴンインストールセカン, Doragon Insutōru Sekando?). Using 100% Tension, Sol halts his movements at the start as if to suppress it, then goes into Dragon Install. While the properties remain the same, the effects last for the rest of the round instead of for just a few seconds.
In the Guilty Gear Xrd series, Dragon Install gets a pretty serious overhaul - as well as the above effects, the rest of Sol's Special Attacks get buffed:
- Gun Flame - Gun Flame retains the large pillar property, launching the opponent as well as blasting them back.
- Volcanic Viper - Volcanic Viper retains the multi-hitting, high-rising property. The Knockdown follow-up is unchanged.
- Bandit Revolver - The first attack of Bandit Revolver hits 3 times, burning the opponent too.
- Bandit Bringer - On contact, Bandit Bringer makes the opponent roll backwards instead of causing a ground bounce.
- Break - While the main properties are the same, the recovery time is drastically increased, allowing for more combo options.
- Wild Throw - The damage increases from 41 to 83.
- Riot Stamp - After Sol kicks off the opponent, they explode 3 times before getting knocked back.
- Ground Viper - Ground Viper does a base 10-hit version, launching the opponent high on the last hit.
- Fafnir - Fafnir hits the opponent 3 times before they start rolling back.
- Tyrant Rave - The short-range blast gets replaced by a long stream of scarlet flames, hitting 15 times and pushes the opponent into the corner, or causes a wall splat if used close enough.
He also gains the exclusive Special Attack P.B.B., an aerial command grab where Sol rushes forward to explode the opponent.
Heavy Mob Cemetery (ヘビモブセメテリ, Hebi Moby Semeteri?) was first introduced in Guilty Gear -Strive-, replacing Dragon Install.
Upon activation, Sol tears off his headband and goes into Dragon Install, transforming as he did in the previous game. Once fully transformed, Sol charges into his opponent; if they collide, Sol grabs his target by their head, rises up, and slams them back into the ground, making the ground burst into flames.
While rushing, Sol has near-full invincibility. However, unlike Tyrant Rave, Heavy Mob Cemetery cannot hit aerial opponents, nor can it get comboed into.