Slayer/Commands

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Instead of doing a regular dash, Slayer's forward and back dashes on the ground have him teleport a small distance, his body warping as he moves - this does not apply to his air dashes, and he is completely unable to run; however, if Right is held while Slayer is teleporting in the Guilty Gear Xrd series, Slayer will travel slightly further.

During his teleport, Slayer can jump out of it while he travels.

Mappa Hunch (マッパハンチ, Mappa Hanchi?) was first introduced in Guilty Gear XX.

Slayer slides forward to punch his opponent's midsection with his front hand, nudging his opponent back slightly. In the Guilty Gear Xrd series, Slayer's back trails with purple energy while he moves forward.

The Punch version is faster, but travels less distance and is weaker, while the Kick version travels more distance and hits harder, but takes slightly longer to hit the opponent.

In the Guilty Gear XX series, holding the button feints the attack, merely having Slayer advance towards his opponent.

EX Slayer

EX Slayer's Mappa Hunch strings
Mappa Hunch
-►
Low
├►
Big Bang Upper
├►
Overhead 1
-►
├►
Successive
-►
└►
Step
-►
└►
Dandy Step
-►
└►
Under Pressure
-►
It's Late
└►
It's Late
In the Guilty Gear XX series, EX Slayer's Mappa Hunch is completely retooled as a rekka (A style of Special Attack that uses repeat inputs.) with a lot of options; leading in from Mappa Hunch, Slayer can link into:
  • Overhead 1 (中段, Chūdan?, lit. Mid-level) - Slayer does a slow-turning backhand punch with his rear fist, knocking the opponent back for a hard knockdown. As the name suggests, it can hit overhead.
  • Low (下段, Gedan?, lit. Low-level) - Slayer slides forward and trips the opponent up by sweeping their legs with his front foot. Since this hits low, it cannot be blocked while standing.
  • Successive (連携, Renkei?, lit. Linking) - Slayer uses Under Pressure, a clawing attack while sliding forward.
  • Step (ステップ, Suteppu?) - Slayer does the Kick version of Dandy Step.
  • Big Bang Upper (ビッグバンアッパー, Biggu Ban Appā?) - Slayer does an incredibly powerful uppercut that launches the opponent off-screen.

Slayer can further extend his assault after using either Overhead 1, Successive or Step;

Overhead & Successive

As well as being able to transition into Low & Big Bang Upper, Slayer also gains access to:

  • Pilebunker - Slayer slides forward to deliver a devastating straight punch with his rear fist, blasting the opponent back and making them slide across the floor.
  • Overhead 2 - Slayer uses It's Late, a sharp overhead punch with his front hand that pushes the opponent back. As the name suggests, it can hit overhead.
  • Mix-up (裏回り, Ura Mawari?, lit. Reverse Turn) - Slayer uses his front dash to rapidly teleport forwards.

Step

Slayer can use a second Mappa Hunch after Step, as well as the following attacks:

  • Undertow - Slayer does a slow-turning backhand punch with his rear fist set ablaze, causing a hard knockdown.
  • Bloodsucking Universe - Slayer grabs his opponent and bites into their neck, stunning them for a brief moment.
  • Pilebunker (Force Break ver.) - Slayer slides forward to deliver a devastating straight punch with his rear fist, causing a wall splat.
  • Dandy Step - Slayer does the Slash version of Dandy Step. From here, he can follow up with the regular Pilebunker or:
    • Cross with Heel - Slayer does a back-flip kick in the shape of a cross, launching his opponent.
    • Under Pressure (アンダープレッシャー, Andā Puresshā?) - Slayer does a clawing attack while sliding forward, pushing the opponent back.
    • It's Late (イッツレイト, Ittsu Reito?) - Slayer does a sharp overhand punch with his front fist, pushing the opponent back. Can be used on its own or after Under Pressure.

Dandy Step (D (ダンディー) ステップ, Di (Dandī) Suteppu?) was first introduced in Guilty Gear XX.

Slayer quickly slides back defensively, then advances forwards just as quickly.

The Punch version makes Slayer shift a small distance both ways, ending up a fraction of the distance forwards upon the return travel. The Kick version has much greater distance both ways, to the point of pushing the opponent forwards a small way on the forward slide.

Dandy Step (Slash/Heavy Slash ver.)
In the Guilty Gear XX series , Slayer also has versions tied to Slash & Heavy Slash respectively. Both versions omit the back dash and has Slayer slide forwards; if used near the opponent, he goes behind them. The Slash version is fast, but travels a shorter distance, while the Heavy Slash version has a longer travel distance at the cost of a long startup.

While sliding forwards, Slayer can transition into the below attacks:

Pilebunker

Pilebunker (パイルバンカー, Pairubankā?) has Slayer sharply drive his rear fist into his opponent's gut, his arm trailing with purple energy. If it connects, the opponent gets blasted to the back side of the screen - on a counter hit, it causes a wall bounce.

Pilebunker can also be used as a follow-up to EX Slayer's Mappa Hunch, or as a standalone Special Attack for EX Slayer in the Guilty Gear XX series.

Crosswise Heel

Crosswise Heel (Originally localized as Cross with Heel.) (クロスワイズヒール, Kurosuwaizu Hīru?) has Slayer swing his front leg up for a roundhouse, then turns around for a back-flip kick, creating a cross of purple energy. If it connects, Slayer launches his opponent on the second hit.

Crosswise Heel can also be used as a follow-up to EX Slayer's Mappa Hunch, or as a standalone Special Attack for EX Slayer in the Guilty Gear XX series.

Under Pressure

Under Pressure (アンダープレッシャー, Andā Puresshā?) has Slayer swipe his rear hand up for a clawing attack while sliding forward, his hand trailing with purple energy. If it connects, Slayer pushes the opponent back a small distance.

Under Pressure can also be used as a follow-up to EX Slayer's Mappa Hunch, or he can follow up with It's Late (see below).

It's Late

It's Late (イッツレイト, Ittsu Reito?) has Slayer swing his front arm down for an overhead punch, bending down with his front leg raised for the best angle. If it hits, the opponent gets pushed back a small distance. This hits overhead, so it cannot be blocked while crouching.

It's Late can also be used as a follow-up to EX Slayer's Mappa Hunch or Under Pressure, or as its own follow-up to Dandy Step, though this would be discontinued following Guilty Gear Xrd -Sign- (see below).

Helter Skelter

Helter Skelter
Introduced in Guilty Gear Xrd -Sign- to replace the standalone version of It's Late, Helter Skelter (ヘルタースケルター, Herutā Sukerutā?) has Slayer leap forwards, then drives both of his feet into the ground, making it burst with purple energy while his arms are crossed, then flips backwards from the recoil. If it connects, the opponent gets pushed back a small distance.

During the backflip, Slayer can attack while still airborne.

Footloose Journey (フットルースジャーニー, Futtorūsu Jānī?) was first introduced in Guilty Gear XX.

While in a divekick-like pose, Slayer makes his cape spin around him like a buzzsaw, hitting his opponent up to 3 times.

If Footloose Journey is used during a forward air dash, it propels Slayer forwards a great distance. Additionally, if Footloose Journey is TK'd (TK (short for Tiger Knee) - adding an up-forward/back input to a Special Attack that would normally be used in the air while on the ground, making the move come out at a lower distance.), Slayer is launched upwards.

Bloodsucking Universe (血を吸う宇宙, Chi o Suu Uchū?) was first introduced in Guilty Gear XX.

Slayer grabs his opponent and bites into their neck, then rips himself off of them to leave his opponent staggered. In true vampire fashion, Bloodsucking Universe slightly heals Slayer. Following Guilty Gear Xrd -Sign-, a successful Bloodsucking Universe puts Slayer in a temporary state where, for the next 3 seconds, any Special or Overdrive Attack will be a guaranteed counter hit. This state is indicated by a purple aura emanating from Slayer.

Undertow (アンダートゥ, Andātu?) was first introduced in Guilty Gear XX

In the Guilty Gear XX series, Slayer does a slow-turning backhand punch with his rear fist set ablaze. When used by regular Slayer, Undertow causes a ground bounce; when used by EX Slayer, it causes a hard knockdown. Additionally, EX Slayer can use Undertow as a follow-up to Mappa Hunch.

In the Guilty Gear Xrd series, Slayer's forearms and hands swell up as he raises them above his head in a cross-shape, then swings them down overhead. If it connects, the opponent gets blasted to the back end of the screen.

While Undertow has a VERY long startup, it is unblockable.

Big Bang Upper (ビッグバンアッパー, Biggu Ban Appā?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R.

Big Bang Upper
Slayer does an incredibly powerful uppercut while sliding forwards, his arm creating a vacuum of air from the velocity. If it connects, the opponent is launched off-screen for a moment.

EX Slayer can also use this as a follow-up to Mappa Hunch.

Pilebunker (パイルバンカー, Pairubankā?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R.

Pilebunker
During Dandy Step, Slayer sharply drives his rear fist into his opponent's gut, his arm trailing with purple energy. If it connects, it causes a wall splat.

Dandy Step (D (ダンディー) ステップ, Di (Dandī) Suteppu?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Slayer

Dandy Step
Slayer quickly slides forward. Unlike the other vanilla version of Dandy Step, the Force Break version keeps Slayer's invincibility for longer.

Slayer can still use Pilebunker, Cross with Heel, Under Pressure and It's Late during this version of Dandy Step as normal.

Choukyaku Hou'oushou (デッドオンタイム, Deddo on Taimu?) was first introduced in Guilty Gear XX.

Slayer rears his front arm, then launches himself fist-first towards his opponent, trailing with purple energy. On a successful hit, In the Guilty Gear XX series , Dead on Time causes a wall splat, though following Guilty Gear Xrd -Sign-, it simply knocks the opponent back.

Eternal Wings (永遠の翼, Eien no Tsubasa?, lit. Wings of Eternity) was first introduced in Guilty Gear X.

Slayer concentrates his energy to blast himself up diagonally, turning his signature cape into bat's wings as he rises, and his purple energy erupting like a wide geyser. In the Guilty Gear Xrd series, blasts of blue energy appear on the undersides of Slayer's "wings", as if using a jetpack.

On a successful hit, it launches the opponent. If it whiffs, Slayer is left wide open.

Straight-Down Dandy (直下型ダンディー, Chokkagata Dandī?, lit. Straight-Down-Style Dandy) was first introduced in Guilty Gear XX.

Originally localized as Up and Close Dandy.

Slayer launches himself diagonally downwards by firing purple energy out of both of his palms like jets. On a successful hit, it stuns the opponent; however, if the flames hit the opponent instead of Slayer himself, Straight-Down Dandy (ironically) launches the opponent.

V-Shaped Dandy (V字型ダンディー, Vī-jigata Dandī?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Slayer in place of Straight-Down Dandy.

V-Shaped Dandy
Slayer launches himself diagonally downwards by firing purple energy out of both of his palms like jets, then blasts himself back upwards to follow-up with Eternal Wings, launching the opponent.

If Slayer changes sides of the screen after the dive, he autocorrects himself to strike the opponent again.

Royal Hunt (ロイヤルハント, Roiyaru Hanto?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Slayer.

Royal Hunt
Slayer rips his cape off his shoulders and swings it down overhead. If it connects with the opponent, they get sent up-and-off the top of the stage, then falls down in the location they were hit.

All Dead (オールデッド, Ōru Deddo?) is Slayer's first and only Instant Kill, appearing in Guilty Gear XX up to Guilty Gear Xrd Rev 2.

In the Guilty Gear XX series, Slayer starts the attack by shoulder-charging into his opponent; in the Xrd series, he strikes his opponent with an uppercut with abandon.

If he connects, Slayer punches his opponent with such force, they get sent up to space. Meanwhile, back on Earth, Slayer recites a random haiku for his opponent out of respect.

The following is Slayer's move list in Guilty Gear XX, ♯Reload, Slash, Λ Core, Λ Core Plus and Λ Core Plus R. Changes between releases include:

  • A newly altered Slash version of Dandy Step added since Accent Core; Slayer dashes forward facing backward to cross up foes (to teleport behind them).
  • Slash adds in the Mappa Hunch feint.
  • Feint version Dust, Down + Kick in mid-air, Big Bang Upper Force Break and Force Break Pile Bunker added in Accent Core. Also enables It's Late to be performed standalone without needing to follow it up from Under Pressure.
  • Λ Core Plus R adds in Heavy Slash and Force Break version Dandy Step and changes Chi wo Suu Uchuu's command from Right Down Right Down Down Left Left + Heavy Slash to Down Down Right Right + Heavy Slash.

Note: GG and GGX Slayer have no Force Breaks; GG Slayer adds Charge (Heavy Slash + Dust), and All Dead is replaced by Morbid World (Punch + Kick + Slash + Heavy Slash). The following chart uses the most recent, localized names from Λ Core Plus R.

Type Name Command
Normal Mode EX Mode
Normal -- Right + Punch
Right + Heavy Slash
Right + Punch
Right + Heavy Slash
Feint Right + Kick (hold) Right + Kick (hold)
Dust Feint Dust (hold) Dust (hold)
Special Skill Down + Kick (air only) --
Special Mappa Hunch DownDown RightRight + Punch or Kick [1]: DownDown RightRight + Punch or Kick; [2]: Punch during Dandy Step1
→ Overhead -- DownDown RightRight + Punch during Mappa Hunch1; DownDown RightRight + Slash during Overhead or Successive
→ Successive -- DownDown RightRight + Slash during Mappa Hunch1
→ Low -- DownDown RightRight + Kick during Mappa Hunch1, Overhead or Successive
→ Mix-up -- DownDown RightRight + Heavy Slash during Overhead or Successive
Mappa Feint DownDown RightRight + Punch or Kick (hold) --
Footloose Journey DownDown LeftLeft + Kick (air only) DownDown LeftLeft + Kick (air only)
Dandy Step DownDown LeftLeft + Punch or Kick or Slash or Heavy Slash [1]: DownDown RightRight + Heavy Slash during Mappa Hunch1; [2]: Slash during Dandy Step1
→ Pilebunker Punch during Dandy Step DownDown LeftLeft + Punch; DownDown RightRight + Punch during Overhead or Successive; Punch during Dandy Step2
Crosswise Heel (or Cross with Heel) Kick during Dandy Step DownDown LeftLeft + Kick; Kick during Dandy Step2
→ Under Pressure Slash during Dandy Step Slash during Dandy Step2
→ It's Late Heavy Slash during Dandy Step or Under Pressure Heavy Slash during during Dandy Step2 or Under Pressure
Undertow RightDown RightDownDown LeftLeftRight + Punch RightDown RightDownDown LeftLeftRight + Punch; Kick during Dandy Step1
Bloodsucking Universe DownDown RightRight + Heavy Slash near opponent RightDown RightDownDown LeftLeft + Heavy Slash near opponent; Heavy Slash during Dandy Step1
Force Break Big Bang Upper DownDown RightRight + Dust DownDown RightRight + Dust (also during Mappa Hunch1, Overhead or Successive)
Pilebunker Dust during Dandy Step (Special Attack) Dust during Dandy Step1 or Dandy Step2
Dandy Step DownDown LeftLeft + Dust --
Overdrive Dead On Time RightDown RightDownDown LeftLeftRight + Slash RightDown RightDownDown LeftLeftRight + Slash
Eternal Wings DownDown RightRightDownDown RightRight + Heavy Slash --
Up and Close Dandy DownDown LeftLeftDownDown LeftLeft + Slash (air only) --
V-Shaped Dandy -- DownDown LeftLeftDownDown LeftLeft + Slash (air only)
Royal Hunt DownDown RightRightDownDown RightRight + Heavy Slash --
Instant Kill All Dead Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash


The following is Slayer's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2:

Type Name Command
Normal -- Right + Punch
Right + Kick
Right + Heavy Slash
Down + Kick (air only)
Special Mappa Hunch DownDown RightRight + Punch or Kick
Bloodsucking Universe RightDown RightDownDown LeftLeft + Heavy Slash near opponent
Dandy Step DownDown LeftLeft + Punch or Kick
→ Pilebunker Punch during Dandy Step
→ Crosswise Heel Kick during Dandy Step
→ Under Pressure Slash during Dandy Step
→ It's Late Slash or Heavy Slash during Under Pressure
→ Helter Skelter Heavy Slash during Dandy Step
Footloose Journey DownDown LeftLeft + Kick (air only)
Undertow RightDown RightDownDown LeftLeftRight + Punch
Overdrive Dead on Time RightDown RightDownDown LeftLeftRight + Slash or Dust (post-Revelator)
Eternal Wings DownDown RightRightDownDown RightRight + Heavy Slash
Straight-Down Dandy DownDown LeftLeftDownDown LeftLeft + Slash (air only)
Instant Kill All Dead Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash