Slayer/Commands
- GGXX Slayer Dash.gif
Forward dash (Guilty Gear XX series)
- GGXrd Slayer Dash.gif
Guilty Gear Xrd series
- GGXX Slayer Back Dash.gif
Back dash (Guilty Gear XX series)
- GGXrd Slayer Back Dash.gif
Guilty Gear Xrd series
During his teleport, Slayer can jump out of it while he travels.
Mappa Hunch (マッパハンチ, Mappa Hanchi?) was first introduced in Guilty Gear XX.
The version is faster, but travels less distance and is weaker, while the version travels more distance and hits harder, but takes slightly longer to hit the opponent.
In the Guilty Gear XX series, holding the button feints the attack, merely having Slayer advance towards his opponent.
EX Slayer
- Overhead 1 (中段, Chūdan?, lit. Mid-level) - Slayer does a slow-turning backhand punch with his rear fist, knocking the opponent back for a hard knockdown. As the name suggests, it can hit overhead.
- Low (下段, Gedan?, lit. Low-level) - Slayer slides forward and trips the opponent up by sweeping their legs with his front foot. Since this hits low, it cannot be blocked while standing.
- Successive (連携, Renkei?, lit. Linking) - Slayer uses Under Pressure, a clawing attack while sliding forward.
- Step (ステップ, Suteppu?) - Slayer does the version of Dandy Step.
- Big Bang Upper (ビッグバンアッパー, Biggu Ban Appā?) - Slayer does an incredibly powerful uppercut that launches the opponent off-screen.
Slayer can further extend his assault after using either Overhead 1, Successive or Step;
Overhead & Successive
As well as being able to transition into Low & Big Bang Upper, Slayer also gains access to:
- Pilebunker - Slayer slides forward to deliver a devastating straight punch with his rear fist, blasting the opponent back and making them slide across the floor.
- Overhead 2 - Slayer uses It's Late, a sharp overhead punch with his front hand that pushes the opponent back. As the name suggests, it can hit overhead.
- Mix-up (裏回り, Ura Mawari?, lit. Reverse Turn) - Slayer uses his front dash to rapidly teleport forwards.
Step
Slayer can use a second Mappa Hunch after Step, as well as the following attacks:
- Undertow - Slayer does a slow-turning backhand punch with his rear fist set ablaze, causing a hard knockdown.
- Bloodsucking Universe - Slayer grabs his opponent and bites into their neck, stunning them for a brief moment.
- Pilebunker (Force Break ver.) - Slayer slides forward to deliver a devastating straight punch with his rear fist, causing a wall splat.
- Dandy Step - Slayer does the version of Dandy Step. From here, he can follow up with the regular Pilebunker or:
- Cross with Heel - Slayer does a back-flip kick in the shape of a cross, launching his opponent.
- Under Pressure (アンダープレッシャー, Andā Puresshā?) - Slayer does a clawing attack while sliding forward, pushing the opponent back.
- It's Late (イッツレイト, Ittsu Reito?) - Slayer does a sharp overhand punch with his front fist, pushing the opponent back. Can be used on its own or after Under Pressure.
The version makes Slayer shift a small distance both ways, ending up a fraction of the distance forwards upon the return travel. The version has much greater distance both ways, to the point of pushing the opponent forwards a small way on the forward slide.
In the Guilty Gear XX series , Slayer also has versions tied to & respectively. Both versions omit the back dash and has Slayer slide forwards; if used near the opponent, he goes behind them. The version is fast, but travels a shorter distance, while the version has a longer travel distance at the cost of a long startup.While sliding forwards, Slayer can transition into the below attacks:
Pilebunker
Pilebunker can also be used as a follow-up to EX Slayer's Mappa Hunch, or as a standalone Special Attack for EX Slayer in the Guilty Gear XX series.
Crosswise Heel
Crosswise Heel can also be used as a follow-up to EX Slayer's Mappa Hunch, or as a standalone Special Attack for EX Slayer in the Guilty Gear XX series.
Under Pressure
Under Pressure can also be used as a follow-up to EX Slayer's Mappa Hunch, or he can follow up with It's Late (see below).
It's Late
It's Late can also be used as a follow-up to EX Slayer's Mappa Hunch or Under Pressure, or as its own follow-up to Dandy Step, though this would be discontinued following Guilty Gear Xrd -Sign- (see below).
Helter Skelter
Introduced in Guilty Gear Xrd -Sign- to replace the standalone version of It's Late, Helter Skelter (ヘルタースケルター, Herutā Sukerutā?) has Slayer leap forwards, then drives both of his feet into the ground, making it burst with purple energy while his arms are crossed, then flips backwards from the recoil. If it connects, the opponent gets pushed back a small distance.During the backflip, Slayer can attack while still airborne.
If Footloose Journey is used during a forward air dash, it propels Slayer forwards a great distance. Additionally, if Footloose Journey is TK'd, Slayer is launched upwards. TK (short for Tiger Knee) - adding an up-forward/back input to a Special Attack that would normally be used in the air while on the ground, making the move come out at a lower distance.
- GGST Slayer Bloodsucking Universe.png
Guilty Gear -STRIVE-
- GGXrd Slayer Buff.png
Bloodsucking Universe buff (Guilty Gear Xrd series)
- GGST Slayer Buff.png
Guilty Gear -STRIVE-
In the Guilty Gear Xrd series, Slayer's forearms and hands swell up as he raises them above his head in a cross-shape, then swings them down overhead. If it connects, the opponent gets blasted to the back end of the screen.
While Undertow has a VERY long startup, it is unblockable.
Big Bang Upper (ビッグバンアッパー, Biggu Ban Appā?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R.
Slayer does an incredibly powerful uppercut while sliding forwards, his arm creating a vacuum of air from the velocity. If it connects, the opponent is launched off-screen for a moment.EX Slayer can also use this as a follow-up to Mappa Hunch.
Slayer can still use Pilebunker, Cross with Heel, Under Pressure and It's Late during this version of Dandy Step as normal.
Choukyaku Hou'oushou (デッドオンタイム, Deddo on Taimu?) was first introduced in Guilty Gear XX.
On a successful hit, it launches the opponent. If it whiffs, Slayer is left wide open.
Originally localized as Up and Close Dandy.
If Slayer changes sides of the screen after the dive, he autocorrects himself to strike the opponent again.
All Dead (オールデッド, Ōru Deddo?) is Slayer's first and only Instant Kill, appearing in Guilty Gear XX up to Guilty Gear Xrd Rev 2.
If he connects, Slayer punches his opponent with such force, they get sent up to space. Meanwhile, back on Earth, Slayer recites a random haiku for his opponent out of respect.
The following is Slayer's move list in Guilty Gear XX, ♯Reload, Slash, Λ Core, Λ Core Plus and Λ Core Plus R. Changes between releases include:
- A newly altered version of Dandy Step added since Accent Core; Slayer dashes forward facing backward to cross up foes (to teleport behind them).
- Slash adds in the Mappa Hunch feint.
- Feint version , + in mid-air, Big Bang Upper Force Break and Force Break Pile Bunker added in Accent Core. Also enables It's Late to be performed standalone without needing to follow it up from Under Pressure.
- Λ Core Plus R adds in and Force Break version Dandy Step and changes Chi wo Suu Uchuu's command from + to + .
Note: GG and GGX Slayer have no Force Breaks; GG Slayer adds Charge ( + ), and All Dead is replaced by Morbid World ( + + + ). The following chart uses the most recent, localized names from Λ Core Plus R.
Type | Name | Command | |
---|---|---|---|
Normal Mode | EX Mode | ||
Normal | -- | + + |
+ + |
Feint | + (hold) | + (hold) | |
Dust Feint | (hold) | (hold) | |
Special Skill | + (air only) | -- | |
Special | Mappa Hunch | + or | [1]: + or ; [2]: during Dandy Step1 |
→ Overhead | -- | + during Mappa Hunch1; + during Overhead or Successive | |
→ Successive | -- | + during Mappa Hunch1 | |
→ Low | -- | + during Mappa Hunch1, Overhead or Successive | |
→ Mix-up | -- | + during Overhead or Successive | |
Mappa Feint | + or (hold) | -- | |
Footloose Journey | + (air only) | + (air only) | |
Dandy Step | + or or or | [1]: + during Mappa Hunch1; [2]: during Dandy Step1 | |
→ Pilebunker | during Dandy Step | + ; + during Overhead or Successive; during Dandy Step2 | |
→ Crosswise Heel or Cross with Heel | during Dandy Step | + ; during Dandy Step2 | |
→ Under Pressure | during Dandy Step | during Dandy Step2 | |
→ It's Late | during Dandy Step or Under Pressure | during during Dandy Step2 or Under Pressure | |
Undertow | + | + ; during Dandy Step1 | |
Bloodsucking Universe | + near opponent | + near opponent; during Dandy Step1 | |
Force Break | Big Bang Upper | + | + (also during Mappa Hunch1, Overhead or Successive) |
→ Pilebunker | during Dandy Step Special Attack | during Dandy Step1 or Dandy Step2 | |
Dandy Step | + | -- | |
Overdrive | Dead On Time | + | + |
Eternal Wings | + | -- | |
Up and Close Dandy | + (air only) | -- | |
V-Shaped Dandy | -- | + (air only) | |
Royal Hunt | + | -- | |
Instant Kill | All Dead | Enter Instant Kill Mode → + |
Type | Name | Command |
---|---|---|
Normal | -- | + + + + (air only) |
Special | Mappa Hunch | + or |
Bloodsucking Universe | + near opponent | |
Dandy Step | + or | |
→ Pilebunker | during Dandy Step | |
→ Crosswise Heel | during Dandy Step | |
→ Under Pressure | during Dandy Step | |
→ It's Late | or during Under Pressure | |
→ Helter Skelter | during Dandy Step | |
Footloose Journey | + (air only) | |
Undertow | + | |
Overdrive | Dead on Time | + or post-Revelator |
Eternal Wings | + | |
Straight-Down Dandy | + (air only) | |
Instant Kill | All Dead | Enter Instant Kill Mode → + |