Ky Kiske/Commands
- GGXrd Split Ciel.png
Split Ciel
- GGXrd Stun Edge Fortified.png
Fortified Stun Edge
- GGXrd Charged Stun Edge Fortified.png
Fortified Charged Stun Edge
- GGXrd Stun Edge Air Fortified.png
Fortified Aerial Stun Edge
- GGXrd Sacred Edge Fortified.png
Fortified Sacred Edge
After using Durandal Call, the Grinder will disappear and will need to be set again.
While in this state, the aforementioned attacks - as well as his other Special Attacks - will deal more damage all around. If Ky uses Vapor Thrust, Stun Dipper, Foudre Arc or Ride the Lightning, the opponent will come out of Shock State.
Ky cannot inflict Shock State while in Dragon Install.
Stun Edge (スタンエッジ, Sutan Ejji?) is Ky's signature projectile. First seen in Guilty Gear.
Ky swipes his sword horizontally, creating a small electrical projectile that travels in a straight line. When used in the air, it travels diagonally.
GGML
- GG Stun Edge 1.png
Guilty Gear (Lv. 1)
- GG Stun Edge 2.png
Lv. 2
- GG Stun Edge 3.png
Lv. 3
The aerial version of Stun Edge is not affected by charging.
GGX & XX
- GGX Stun Edge.png
Guilty Gear X & XX series
- GGX Stun Edge Charge.png
Charged ver.
- GGX Stun Edge Air.png
Aerial ver.
Additionally, despite charging not returning, Stun Edge becomes Charged Stun Edge (スタンエッジ・チャージアタック, Sutan Ejji: Chāji Atakku?, lit. Stun Edge: Charge Attack). Instead of throwing it out straight away, Ky charges his blade before swinging it. While this edition of Charged Stun Edge does deal more damage and hit up to 3 times, it does leave Ky wide open to attack.
Between Guilty Gear XX Slash & ΛCPR, Charged Stun Edge's button would be swapped from to , though this does not make it a Force Break - the moves it can lead into afterwards are Force Breaks, however. Following Guilty Gear Xrd -Sign-, it would return to , though this only applies to the ground version.
Additionally in the Guilty Gear XX series, Charged Stun Edge can also be used in the air, though the follow-ups for the grounded version do not apply.GG2
GGXrd
- GGXrd Stun Edge.png
Guilty Gear Xrd
- GGXrd Stun Edge Fortified.png
Fortified Stun Edge
- GGXrd Stun Edge Charge.png
Charged ver.
- GGXrd Charged Stun Edge Fortified.png
Fortified Charged Stun Edge
- GGXrd Stun Edge Air.png
Aerial ver.
- GGXrd Stun Edge Air Fortified.png
Fortified Aerial Stun Edge
GGST
- GGST Stun Edge.png
Guilty Gear -STRIVE-
- GGST Stun Edge Charge.png
Charged ver.
- GGST Stun Edge Air.png
Aerial ver.
- GG Vapor Thrust.png
Guilty Gear
- GGX Vapor Thrust.png
Guilty Gear X & XX series
- GGXrd Vapor Thrust.png
Guilty Gear Xrd series
- GGXX Lightning Javelin.png
Lightning Javelin
- GGXX Slash Through.png
Slash Through
In the case of EX Ky, this would be changed in place of Slash Through (斬り払い, Kiriharai?, lit. Pruning), where Ky does a horizontal slash that launches his opponent again. This would also be used for Grand Vapor Thrust.
Additionally, both versions of Vapor Thrust gain a damage boost if the opponent has been afflicted with the Shock State.
- GG Stun Dipper.png
Guilty Gear
- GGX Stun Dipper.png
Guilty Gear X & XX series
- GGXrd Stun Dipper.png
Guilty Gear Xrd series
- GGST Stun Dipper.png
Guilty Gear -STRIVE-
In Guilty Gear -STRIVE-, Stun Dipper launches the opponent slightly, and gains a damage boost if the opponent has been afflicted with the Shock State.
- GG Needle Spike.png
Guilty Gear
- GGXX Needle Spike.png
Guilty Gear XX series
As EX Ky, holding the button while on the ground swaps out the kick for Greed Sever. If he uses Needle Spike in the air, it completely omits the initial slash, going straight into the kick.
- GGX Greed Sever.png
Guilty Gear X & XX series
- GGXrd Greed Sever.png
Guilty Gear Xrd series
As EX Ky in the Guilty Gear XX series following Λ Core, holding during Needle Spike, it will begin with the slash as normal, then it transitions into Greed Sever.
This can only be done on a grounded opponent.
Grand Vapor Thrust (グランドヴェイパースラスト, Gurando Veipā Surasuto?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Ky.
Taking a page out of Sol's book - in this case, Ground Viper, Ky rushes towards his opponent to slash his opponent's legs - should Ky be close enough to the opponent, he will traverse through them; following that, Ky transitions into Vapor Thrust.Elegant Slash (エレガントに斬る, Ereganto ni Kiru?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Ky.
Taking a page out of Sol's book - in this case, Wild Throw, Ky crosses his unequipped hand under his other. If he's close to his opponent, he slashes them upwards with a Crescent Slash, launching his opponent.Split Ciel (スプリットシエル, Supuritto Shieru?, lit. Split Heavens In French.) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Guilty Gear Xrd Rev 2.
Ky steps forward and slams his unequipped hand down overhead, setting a Grinder.Should Stun Edge or Sacred Edge pass through the Grinder, the projectile becomes Fortified, modifying the appearance, as well as increasing the damage output and changing the properties of the Stun/Sacred Edge.
Foudre Arc also gains a damage boost if the opponent has been afflicted with the Shock State.
Lightning Sphere (ライトニングスフィア, Raitoningu Sufia?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.
Before Charged Stun Edge comes out, Ky can transition into Lightning Sphere, where he makes the Stun Edge erupt into a stationary electrical sphere that hits the opponent up to 3 times. Furthermore, Ky can follow-up with Charge Drive (チャーチドライブ, Chāji Doraibu?), having him thrust sword into his opponent's middle, blasting them to the back end of the screen.Stun Raising (スタンレイズ, Sutan Reizu?, lit. Stun Raise) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.
Using the index & middle fingers on his unequipped hand, Ky swings his arm down to set a star-shaped electrical projectile that lingers in the air for 3 seconds before disappearing. If it connects with the opponent, it hits them twice.Lightning Strike (ライトニンストライク, Raitoningu Sutoraiku?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to EX Ky.
Using the index & middle fingers on his unequipped hand, Ky swipes his arm down to create a lightning bolt that strikes the opponent. Unlike the original version, which can only be done on a grounded opponent, this can be used while the opponent is standing up, and the lightning bolt can track their position.Ride the Lightning (タイランレイヴ, Tairan Reivu?) is Ky's signature offensive Overdrive. First seen in Guilty Gear.
GGML
- GG Ride the Lightning.png
Guilty Gear
- GGX Ride the Lightning.png
Guilty Gear X & XX series
- GGXrd Ride the Lightning.png
Guilty Gear Xrd series
- GGST Ride the Lightning.png
Guilty Gear -STRIVE-
Between the original Guilty Gear and ΛCPR, 4 smaller spheres orbit around Ky within the sphere. As of Guilty Gear Xrd -Sign-, the orbs would be replaced by a seal/barrier in front of Ky.
In Guilty Gear -STRIVE-, Ky adds a slash at the end of the attack. Additionally, if the last hit of Ride the Lightning hits the opponent in the corner, it causes an Area Shift.
In the Guilty Gear XX series, EX Ky's version of Ride the Lightning is modified so that Ky releases a large sphere of electricity in front of him, not unlike Lightning Sphere.GGXX
Ky draws a circle with his unequipped hand, then throws out a blade made of electrical energy that travels in a straight line, hitting the enemy up to 5 times.EX Ky's version in the Guilty Gear XX series delays the initial flight by a second before travelling as normal. Additionally, EX Ky can use Sacred Edge in the air, which also travels in a straight line.
GGXrd
- GGXrd Sacred Edge.png
Guilty Gear Xrd series
- GGXrd Sacred Edge Fortified.png
Fortified Sacred Edge
GGST
Like Stun Edge, Sacred Edge's color was changed from blue to yellow, and it also afflicts the Shock State. Furthermore, Sacred Edge will deal more damage while the opponent is in the state too.If Sacred Edge is used in the corner, it causes an Area Shift.
While in the state, Ky's run speed is drastically increased and the properties of Ky's Special and Overdrive Attacks are improved;
- Both the ground & aerial versions of Stun Edge hit twice and can negate any regular single-hit projectile.
- Charged Stun Edge hits 5 times.
- Both versions of Vapor Thrust launch the opponent at a sharper angle.
- Stun Dipper adds a second hit to the slash, causing a hard knockdown.
- Foudre Arc hits the opponent twice and deals more damage.
- Dire Eclat hits the opponent 3 times and makes the opponent slide further back.
- Ride the Lightning hits the opponent 8 times, then follows up with a 3-hit slash at the end.
- Sacred Edge hits the opponent 8 times.
Ky cannot inflict the Shock State to opponents while in Dragon Install, though unlike Sol's iterations of Dragon Install (minus Dragon Install 2nd), Ky's Dragon Install lasts the rest of the round.
Zwei Voltage (ツヴァイボルテージ, Tsuvai Borutēji?, lit. Two Voltage In German.) is Ky's first Instant Kill, first - and last appearing in Guilty Gear.
Ky slashes his opponent twice in a cruciform pattern, creating a cross made of electrical energy that disperses into four other crosses - one for each cardinal direction. Once they disappear, the opponent is out for the count.- GGX Rising Force.png
Guilty Gear X & XX series
In the Guilty Gear Xrd series, Ky starts by slashing his opponent overhead. If it connects, he recites a prayer while preparing his attack. Once he finishes, a seal with "HOPE" appears before Ky as he begins advancing towards his opponent, finishing them off with the stab. An outline of a female angel appears behind them both as Ky's sword connects with his opponent.
The following is Ky's move list in the original Guilty Gear. Changes to the Anniversary release include:
- The mid-air version of Vapor Thrust has a name of its own.
- His chargeable Stun Edge received a proper name.
Type | Name | Command |
---|---|---|
Normal | Fierce Strike | + |
Special | Stun Edge | + or |
Aerial Stun Edge | + (air only) | |
Vapor Thrust | + or | |
Aerial Vapor Thrust | + or (air only) | |
Stun Edge Charge Attack | Hold + | |
Stun Dipper | + | |
Needle Spike | + | |
Overdrive | Ride the Lightning | + |
Instant Kill | Zwei Voltage | Enter Instant Kill Mode → + or or or |
Type | Name | Command |
---|---|---|
Normal | -- | + + + |
Special | Stun Edge | + |
Stun Edge Charge Attack | + | |
Aerial Stun Edge | + or (air only) | |
Vapor Thrust | + or (air OK) | |
Stun Dipper | + | |
Crescent Slash | + | |
Overdrive | Ride the Lightning | + |
Instant Kill | Rising Force | Enter Instant Kill Mode → + |
- All Stun Edge moves as of Slash can be inputted as as it would overlap with Vapor Thrust.
- version of Stun Edge added in Slash.
- Stun Edge Charge Attack's command uses , and can now perform in midair since Slash.
- Lightning Javelin, Lightning Strike, Lightning Sphere, Stun Raising, and Charge Drive (all Force Breaks) added in Λ Core.
- version of Lightning Javelin and FB Greed Sever added in Λ Core Plus R. Lightning Sphere input also changed to + . Stun Edge also possible in mid-air, removing Aerial Stun Edge from list. Stun Edge Charge Attack is renamed, while Stun Rays, Kiriharai and Elegant ni Kiru are given localized names.
Note: GG and GGX Ky have no Force Breaks; GG Ky adds Charge ( + ), and Rising Force is replaced by Morbid World ( + + + ). The following chart uses the most recent, localized names from Λ Core Plus R.
Type | Name | Command | |
---|---|---|---|
Normal Mode | EX Mode | ||
Normal | -- | + + + + (post-ΛC+R) |
+ + + |
Special | Stun Edge | + or post-Slash | + or post-Slash |
Charged Stun Edge | + » + (air OK) (post-Slash) | ||
Aerial Stun Edge | + or (air only) | + or (air only) | |
Vapor Thrust | + or (air OK) | + or (air OK) | |
→ Lightning Javelin | post-ΛC+R or during Vapor Thrust (post-ΛC) | -- | |
Stun Dipper | + | -- | |
Greed Sever | + | + (hold) (post-ΛC?) | |
Lightning Strike | + when opponent is down (post-ΛC) | -- | |
Grand Vapor Thrust | -- | + | |
→ Slash Through | -- | + during Vapor Thrust or Grand Vapor Thrust | |
Needle Spike | -- | + (air OK) post-??? | |
Crescent Slash | -- | + | |
Elegant Slash | -- | + near opponent | |
Force Break | → Lightning Sphere | + (post-ΛC) » + (post-ΛC+R) during Charged Stun Edge | + during Charged Stun Edge (post-ΛC) |
→ Charge Drive * counts as Overdrive | + during Lightning Sphere (post-ΛC) | ||
Stun Raising | + (air only) (post-ΛC) | + (air only) (post-ΛC) | |
Greed Sever | + (post-ΛC+R) | -- | |
Lightning Strike | -- | + (post-ΛC?) | |
Overdrives | Ride the Lightning | + (air OK) | + (air OK) |
Sacred Edge | + | + (air OK) post-??? | |
Instant Kill | Rising Force | Enter Instant Kill Mode → + |
Type | Name | Command |
---|---|---|
Normal | -- | + + + + (post-R2) |
Special | Stun Edge | + |
Charged Stun Edge | + | |
Air Stun Edge | + or (air only) | |
Stun Dipper | + | |
Greed Sever | + | |
Vapor Thrust | + or (air OK) | |
Split Ciel | + | |
Grinder Creation | (air OK) or + → Durandal Call | |
Overdrives | Ride the Lightning | + or post-Revelator (air OK) |
Sacred Edge | + | |
Instant Kill | Rising Force | Enter Instant Kill Mode → + |
Type | Name | Command |
---|---|---|
Special | Stun Edge | + |
Stun Edge Charge Attack | + | |
Aerial Stun Edge | + or (air only) | |
Stun Dipper | + | |
Foudre Arc | + | |
Vapor Thrust | + or (air OK) | |
Dire Eclat | + | |
Overdrives | Ride the Lightning | + (air OK) |
Sacred Edge | + | |
Dragon Install | + |