Jam Kuradoberi/Commands
Jam's Cards are a unique mechanic to her in all of her appearances.
In the Guilty Gear XX series, Jam uses her cards to not only power them up, but it also grants her the ability to cancel into one another by inputting the respective command, then pressing instead of their regular buttons; this would be changed following Guilty Gear Xrd -Revelator-.
Cancelling into the moves or using a powered-up version of the aforementioned moves uses up 1 stock between Guilty Gear X up to ΛCPR, though all stocks saved for each of the moves will be used up in the Xrd series.
Asanagi no Kokyuu (朝凪の呼吸, Asanagi no Kokyū?, lit. Breath of Morning Calm) was first introduced in Guilty Gear X.
Originally localized as Breath of Asanagi between Guilty Gear X & Guilty Gear XX Λ Core Plus R.
- - Ryuujin.
- - Gekirin.
- - Kenroukaku.
In the Xrd series, holding the button allows Jam to quickly achieve maximum Asanagi stocks without having to do each one individually.
Using these stocks allows her to not only cancel into each of the aforementioned Special Attacks, but it also strengthens them gradually.
GGXX
Jam flies forward for a dragon kick with her front foot, which is shrouded in blue chi. This causes a wall bounce on hit.Its properties change when a Breath of Asanagi stock is used, requiring an input of + to use the Asanagi version. With at least 1 stock, Ryuujin causes a wall splat.
GGXrd
- GGXrd Ryuujin 2.png
Lv. 3
Its properties change when Fortified - with at least 1 stock, the distance Jam travels is a lot greater, on top of having a damage buff. At max stocks, Ryuujin's flames go from orange to blue, and the power is maxed out.
GGXX
Jam leaps high and does a reverse kick with her leg set ablaze, causing a hard knockdown.Its properties change when a Breath of Asanagi stock is used, requiring an input of + to use the Asanagi version. With at least 1 stock, Gekirin hits twice and launches the opponent.
GGXrd
- GGXrd Gekirin 2.png
Fortified
- GGXrd Gekirin 3.png
Lv. 3
GGXX
Jam rises up with a drilling kick, turning upside-down. This causes a hard knockdown when the opponent lands.Its properties change when a Breath of Asanagi stock is used, requiring an input of + to use the Asanagi version. With at least 1 stock, Kenroukaku launches the opponent off-screen for a second.
GGXrd
- GGXrd Kenroukaku 2.png
Kenroukaku (Lv. 3)
Its properties change when Fortified - with at least 1 stock, Jam kicks her opponent 6 times. At max stocks, Kenroukaku's flames go from orange to blue, kicks her opponent 7 times - with the last one being an aerial Dowanga, and the power is maxed out.
Originally localized Houeikyaku between Guilty Gear X & Guilty Gear XX Λ Core Plus R.
Bakushuu (爆蹴, Baku Shū?, lit. Explosive Kick) was first introduced in Guilty Gear X.
- Mawarikomi (回り込み, Mawarikomi?, lit. Wrap-around) - Jam leans backwards while gliding forwards, passing safely through her opponent.
- Ashibarai (足払い, Ashibarai?, lit. Leg Sweep)/Hamonkyaku (波紋脚, Hamon Kyaku?, lit. Rippling Leg) - Jam does splits on the floor, tripping her opponent with a chi-laced reverse kick.
- Hyappo Shinshou (百歩沁鐘, Hyappo Shin Shō?, lit. Hundred-Step Stinging Chime) - Jam punches her opponent with a chi-laced front fist, knocking her opponent back.
- Senri Shinshou (千里沁鐘, Senri Shin Shō?, lit. Thousand-Li Stinging Chime) - Jam slides through her opponent, then punches them with a chi-laced front fist, knocking her opponent to the back wall.
- Choujin (跳迅, Chō Jin?, lit. Quick Jump) - Jam vaults over her opponent with a quick jump. From there, she can follow up with any aerial attack, including other Special Attacks.
In Guilty Gear XX, Jam puts up a stance to parry the attack, which would then be passed down to the Xrd series. Throughout the XX series, however, Jam can only parry attacks if she is about to get hit.
While mainly used as a standalone Special Attack for EX Jam, it would become a follow-up to regular Jam's Bakushuu in Guilty Gear XX Λ Core.
While mainly used as a follow-up to Bakushuu, EX Jam can use it as a standalone Special Attack in the Guilty Gear XX series.
If she misses, Jam gives a pondering expression.
Hyappo Shinshou
Hyappo Shinshou (百歩沁鐘, Hyappo Shin Shō?, lit. Hundred-Step Stinging Chime) has Jam punch her opponent with a blue chi-laced front fist; in Guilty Gear Xrd, this would be changed to purple.
EX Jam's version throughout the Guilty Gear XX series deals 4 hits, knocking the opponent back across the screen.
Senri Shinshou
Senri Shinshou (千里沁鐘, Senri Shin Shō?, lit. Thousand-Li Stinging Chime) has Jam rush forwards - through her opponent if close enough, to punch her opponent with a blue chi-laced front fist; in Guilty Gear Xrd, this would be changed to an open-hand uppercut that blasts the opponent to the corner.
EX Jam's version throughout the Guilty Gear XX series deals 3 hits, knocking the opponent back across the screen.
Both versions are used as follow-ups to Bakushuu, Banri Soushou, and as standalone Special Attacks for EX Jam in the Guilty Gear XX series.
If she misses, she falls onto her knees, leaving herself wide open until she gets up.
Breath of Asanagi (朝凪の呼吸, Asanagi no Kokyū?, lit. Breath of Morning Calm) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to regular Jam.
Jam focuses her energy, filling 1 Asanagi stock each for Ryuujin, Gekirin & Kenroukaku.Hyappo Shinshou (百歩沁鐘, Hyappo Shin Shō?, lit. Hundred-Step Stinging Chime) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.
While moving during Bakushuu In her regular form., Jam bashes her opponent with a blue chi-laced punch, knocking her opponent back.In her EX form, Jam bashes her opponent with a blue chi-laced punch, causing a wall splat.
Kenroukaku (劔楼閣, Ken Rōkaku?, lit. Sword Skyscraper) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.
Jam rises up with a 7-hit drilling kick, turning upside-down.Choukyaku Hou'oushou (兆脚鳳凰昇, Chō Kyaku Hō'ō Shō?, lit. Trillion Legs Fenghuang/Phoenix Rise) was first introduced in Guilty Gear X.
In the Guilty Gear Xrd series, Jam trades the rushdown for swinging her front leg back and forth, slapping her opponent around 17 times before kicking them up to finish them off as normal.
In the Guilty Gear XX series, Jam's EX form gets a modified version called Geki: Hou'oushou (激・鳳凰昇, Geki: Hō'ō Shō?, lit. Violent Fenghuang Rise), where Jam rushes through both sides of the opponent, then does a palm uppercut to launch the opponent, imprinting the phoenix above her.In the Guilty Gear XX series, Jam's EX form has a modified version called Geki: Renhoukyaku (激・纞崩嬢, Geki: Ren Hō Jō?, lit. Violent Daughter of Destruction), which only does one hit, but deals more damage and causes a wall bounce.
In the Guilty Gear Xrd -series, Jam uses her front hand to create the sphere of energy, pressing her rear index finger on the back of her front hand to steady it. After the attack, she has to catch her breath.
Originally known as Geki: Saishinshou (激・砕神掌, Geki: Sai Shin Shō?, lit. Violent Crushing God Palm).
In the Guilty Gear Xrd series, Jam takes a low stance, then does a sharp backhanded uppercut-style strike while her back faces her opponent, her hand shrouded in blue chi during the strike, launching the opponent higher than its predecessor.
Additionally, Bao Saishinshou gains the follow-up, Kaorinquen (烤霊魂(カオリンクェン ), Kaorinku~en/Kǎo líng hún?, lit. Burning Spirit), where Jam does a rising punch as the opponent crashes down, with a pale blue Chinese dragon made of chi rising up with her.Kaorinquen needs to be timed properly, otherwise the attack will miss.
Gasenkotsu (我羨惚, Ga Sen Kotsu?, lit. Narcissism) is Jam's first and only Instant Kill, appearing in Guilty Gear X up to Guilty Gear Xrd Rev 2.
If she connects, Jam recites "Ten-Jō-Ten-Ga-Yui-Ga-Doku-Son!" (天上天下唯我独尊, Tenjōtenga Yuigadokuson?, lit. Throughout heaven and earth, I alone am the honored one) while striking her opponent. Afterwards, she flies up towards her foe to end the combo with a flameless Ryuujin.
In the Guilty Gear Xrd series, a new shot is added midway through, showing Jam looking at her wrecked restaurant in shock before destroying the opponent with a flying kick in her rage, crying from the distress and her resolve.
The following is Jam's move list in Guilty Gear X and Guilty Gear X Plus.
Type | Name | Command |
---|---|---|
Normal | -- | + + |
Special | Hochifu | + |
Breath of Asanagi | + or or | |
Ryujin | + (air OK) | |
Gekirin | + (air OK) | |
Kenrokaku | + (air OK) | |
Bakushu | + | |
→ Mawarikomi | during Bakushu | |
→ Ashibarai | during Bakushu | |
→ Hyappo Shinsho | during Bakushu | |
→ Senri Shinsho | during Bakushu | |
Houeikyaku | + (air only) | |
Overdrive | Chokyaku Houosho | + |
Renhoukyaku | + | |
Instant Kill | Gasenkotsu | Enter Instant Kill Mode → + |
- Normal Jam's standalone Choujin and EX Jam's Housai both added in Slash.
- Bakushuu can follow into Choujin since Λ Core, while standalone Choujin receives an aerial version. The Force Break versions of Breath of Asanagi and the Hyappo Shinshou follow-up to Bakushuu () were added. Tousai Hyakuretsuken added.
- Standalone FB Hyappo Shinshou for EX Jam added in Λ Core.
- EX Jam's Banri Soushou and follow-ups, Shouen, and FB Kenroukaku available since Λ Core Plus
Note: GG and GGX Jam have no Force Breaks; GG Jam adds Charge ( + ), and Gasenkotsu is replaced by Morbid World ( + + + ). The following chart uses the most recent, localized names from Λ Core Plus R.
Type | Name | Command | |
---|---|---|---|
Normal Mode | EX Mode | ||
Normal | -- | + + |
+ + + |
Special Skill | + → + |
-- | |
Special | Hochifu | → Catch | → Catch |
Breath of Asanagi | + or or | -- | |
Ryujin | + (air OK) | -- | |
Gekirin | + (air OK) | -- | |
Kenroukaku | + (air OK) | -- | |
Shouen | -- | + (post-ΛC+) | |
Banri Soushou → Follow-up | -- | + → + (post-ΛC+) | |
Bakushuu | + | -- | |
→ Mawarikomi / Ashibarai | or during Bakushuu | -- | |
→ Hyappo / Senri Shinshou | or during Bakushuu | + or during Banri Soushou Follow-up (post-ΛC+) | |
→ Choujin | + during Baku. (post-ΛC) | -- | |
Houeikyaku | + (air only) | -- | |
Choujin | + (air OK) (post-Slash) post-ΛC | -- | |
Mawarikomi | -- | + | |
Juppo Senken | -- | + near opponent | |
Hyappo / Senri Shinshou | -- | + or | |
Banri Senken | -- | + | |
Housai | -- | + (post-Slash) | |
Force Breaks | Breath of Asanagi | + → or or (post-ΛC) | -- |
→ Hyappo Shinshou | during Bakushuu (post-ΛC) | -- | |
Kenroukaku | -- | + (air OK) (post-ΛC+) | |
Hyappo Shinshou | -- | + (post-ΛC) | |
Overdrive | Choukyaku Hououshou | + | -- |
Renhoukyaku | + | -- | |
Geki: Saishinshou | + | + | |
Geki: Youeikyaku | -- | + (air only) | |
Tousai Hyakuretsuken | + + (post-ΛC) | -- | |
Geki: Hououshou | -- | + | |
Geki: Renhoukyaku | -- | + | |
Instant Kill | Gasenkotsu | Enter Instant Kill Mode → + |
Type | Name | Command |
---|---|---|
Normal | -- | + + + |
Special | Ryuujin | + (air OK) |
Gekirin | + (air OK) | |
Kenroukaku | + (air OK) | |
Asanagi no Kokyuu | + or or (hold OK) | |
Youeikyaku | + (air only) | |
Bakushuu | + | |
→ Mawarikomi | during Bakushuu | |
→ Hamonkyaku | during Bakushuu | |
→ Hyappo Shinshou | during Bakushuu | |
→ Senri Shinshou | during Bakushuu | |
Hochifu | ||
→ Zekkei | during Hochifu | |
→ Goushao / Dowanga | or during Zekkei | |
Overdrive | Choukyaku Hou'oushou | + or post-Revelator |
Renhoukyaku | + | |
Bao Saishinshou | + | |
→ Kaorinquen | during Bao Saishinshou | |
Instant Kill | Gasenkotsu | Enter Instant Kill Mode → + |