Justice/Commands

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Valkyrie Arc (ヴァルキリーアーク, Varukirī Āku?) was first introduced in Guilty Gear.

Justice curls her tail up and over her head while crossing her arms, looking away from her opponent. If she gets hit by a non-projectile attack, she wraps her tail around the opponent, then slams them to the other side of the screen, causing a mild ground bounce.

Michael Sword (ミカエルソード, Mikaeru Sōdo?) was first introduced in Guilty Gear.

Justice creates a blade from her rear arm to do a horizontal slash. The Slash version knocks the opponent back, while the Heavy Slash version (as of Guilty Gear XX Λ Core Plus R ) causes a wall bounce.

Additionally in ΛCPR, both versions of Michael Sword can also be done in the air, having Justice shift backwards as she attacks.

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S.B.T. (ストライク・バック・テイル, Sutoraiku Bakku Teiru?, lit. Strike Back Tail) was first introduced in Guilty Gear.

Justice does a backflip, creating a lightning strike with her tail by flicking it upwards. On full contact, it lands twice and brings the opponent closer to her.

Imperial Ray (インペリアルレイ, Inperiaru Rei?) is one of Justice's staple attacks. This was first seen in Guilty Gear, and would be upgraded to an Overdrive Attack in Guilty Gear X.

Imperial Ray
Justice fires a red beam from her eyes, sweeping in a counter-clockwise arc that starts from her feet, to directly above her.

The boss version of Justice can use Imperial Ray while dashing.

N.B. (ナイトロ・ボム, Naitoro Bomu?, lit. Nitro Bomb) was first introduced in Guilty Gear X.

Justice tosses out a small ball of fire, which erupts into a large explosion. Holding the button increases the distance the fireball travels.

In Guilty Gear X up to ΛCP, N.B. only had 2 versions: one where the explosive travels in a straight line by Justice's legs, with the other travelling in a high arc. Pressing Punch would detonate N.B. early.

In ΛCPR, N.B. would get a version for each respective attack button:

  • Punch - Low and straight.
  • Kick - High and straight.
  • Slash - Mid-level arc.
  • Heavy Slash - Acute arc.
  • Dust - Obtuse arc.

If it hits, the opponent gets knocked back. If it hits from behind, it brings the opponent closer.

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Saperia Trance (サペリアートランス, Saperiā Toransu?) was first introduced in Guilty Gear XX Λ Core Plus, and last seen in Guilty Gear XX Λ Core Plus R.

Saperia Trance
Justice blasts herself forwards at high-speed using her shoulder-jets. If she collides with her opponent, she swaps sides with them while they get bounced off the rear wall.

Saperia Trance has incredibly fast recovery, allowing Justice to continue a combo going.

Gamma Ray (ガンマレイ, Ganma Rei?) is Justice's signature Overdrive. First seen in the original Guilty Gear.

Justice fires a large blue beam from her shoulder-cannons, dealing incredible damage on a successful hit.

In the original Guilty Gear, Gamma Ray would activate near-immediately. Following Guilty Gear X, Justice takes a second to charge up before firing. If the opponent is close to Justice during the charging stage, they get launched up, leaving them open to get decimated by the laser.

Imperial Ray (インペリアルレイ, Inperiaru Rei?) was first introduced in Guilty Gear X.

Imperial Ray
Justice fires a red beam from her eyes, sweeping in a counter-clockwise arc that starts from her feet, to directly above her.

If the opponent is up-close to Justice as she fires the Imperial Ray, they can get hit up to 43 times.

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Michael Blade (ミカエルブレード, Mikaeru Burēdo?) was first introduced in Guilty Gear XX.

Michael Blade
Justice creates a blade from her rear arm to do a horizontal slash. If it connects with the opponent, they get launched up with a long hang-time.

Unlike Michael Sword, Michael Blade travels full-screen.

Omega Shift (オメガシフト, Omega Shifuto?) was first introduced in Guilty Gear XX Λ Core Plus R.

Omega Shift
Justice's answer to the Dragon Install, she charges her whole body with electricity, flashing blue afterwards.

For the following 10 seconds, she gains access to forward & back dashes, a third jump, the ability to airdash three times per jump, cancel all of her normal attacks (except (Dust) into Special Attacks, and cancel all of her aerial normals into airdashes.

After Omega Shift's active time elapses, Justice enters a lengthy cooldown animation and her Guard Gauge is maxed out.

X-Laser (イグゼレイザー, Iguze Reizā?) is Justice's first - and only Instant Kill, first appearing in the original Guilty Gear and last appearing in Guilty Gear XX Λ Core Plus R.

Justice rushes towards her opponent. If she collides with them, she crosses her arms across their chest as she diagonally flies up to the stars. Once she reaches her destination, she slows down, then makes her opponent explode.

The following is Justice's move list in the original Guilty Gear:

Type Name Command
Normal Fierce Strike Right + Punch
Special Valkyrie Arc DownDown RightRight + Punch
Michael Sword LeftDown LeftDownDown RightRight + Slash
Strike Back Tail LeftDownDown Left + Kick
Imperial Ray RightLeftDown LeftDownDown RightRight + Slash
Overdrive Gamma Ray LeftRightLeftRightDown RightDownDown LeftLeft + Heavy Slash
Instant Kill X-Laser Enter Instant Kill Mode → DownDown RightRight + Punch or Kick or Slash or Heavy Slash

The following is Justice's move list in Guilty Gear X Plus:

Type Name Command
Normal -- Right + Punch
Right + Heavy Slash
Special Valkyrie Arc DownDown RightRight + Punch
Michael Sword LeftDown LeftDownDown RightRight + Heavy Slash
Strike Back Tail LeftDownDown Left + Kick
Nitro Bomb*(hidden move) DownDown LeftLeft + Slash / LeftDownDown Left + Slash
Overdrives Imperial Ray RightLeftDown LeftDownDown RightRight + Slash
Gamma Ray LeftRightLeftRightDown RightDownDown LeftLeft + Heavy Slash
Instant Kill X-Laser Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Justice's move list in Guilty Gear XX, ♯Reload, Λ Core Plus and Λ Core Plus R. Changes between releases include:

  • Her only Force Break, Saperia Trance, is added in Λ Core Plus.
  • In Λ Core Plus R, most of Justice's movility has been removed, which she regains only by using a new Overdrive: Omega Shift. She can no longer dash.
  • Michael Sword can be performed in mid-air, and Slash version added in Plus R.
  • S.B.T, Imperial Ray, and N.B. have new command inputs in Plus R, with N.B. adding Punch, Kick and Dust versions. Her Detonate follow-up is removed, as N.B. detonates upon releasing the button.

Note: GG and GGX Justice have no Force Breaks; GG Justice adds Charge (Heavy Slash + Dust), and X Laser is replaced by Morbid World (Punch + Kick + Slash + Heavy Slash). The following chart uses the most recent, localized names from Λ Core Plus R.

Type Name Command
Normal -- Right + Punch
Right + Heavy Slash
Special Valkyrie Arc DownDown RightRight + Punch
Michael Sword LeftDown LeftDownDown RightRight + Slash or (post-ΛC+R) Heavy Slash (air OK) (post-ΛC+R)
S.B.T LeftDownDown Left + Kick » RightDownDown Right + Kick (post-ΛC+R)
N.B. LeftDownDown Left + Slash or Heavy Slash » DownDown + Punch or Kick or Slash or Heavy Slash or Dust (hold) (post-ΛC+R)
→ Detonate † Punch during N.B.
Force Break Saperia Trance DownDown RightRight + Dust (air OK) (post-ΛC+)
Overdrives Imperial Ray RightLeftDown LeftDownDown RightRight + Slash » RightDown RightDownDown LeftLeftRight + Slash (post-ΛC+R)
Michael Blade RightDown RightDownDown LeftLeftRight + Heavy Slash
Gamma Ray LeftRightLeftRightDown RightDownDown LeftLeft + Heavy Slash
Omega Shift LeftRightLeftRightDown RightDownDown LeftLeft + Slash (post-ΛC+R)
Instant Kill X Laser Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash