Millia Rage/Commands

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Living Lancer (リヴィングランサー, Rivingu Ransā?) was first introduced - and last seen in the original Guilty Gear.

It would make a pseudo-return as Living Force (リヴィングフォース, Rivingu Fōsu?) in Guilty Gear XX Λ Core Plus & Plus R for EX Millia.

GGML

Millia flings out a thin bolt made from her hair - this could be used in a straight line (DownDown RightRight + Slash) or have it fly diagonally upwards (DownDown LeftLeft + Slash). Both versions of these bolts would home in on the opponent and disappear on contact.

Living Lancer could also be charged by inputting DownDown RightRight & holding Respect instead of Slash. At level 1, the bolt remains thin, dealing average damage and a rather small hitbox. At level 2, the bolt gains a glowing aura around it, increasing the damage output and hitbox. At level 3, the aura glows blue and the bolt extends twofold, further increasing damage and hitbox. The level 3 versions would also go on to be a part of the original Iron Maiden Chaos Attack.

Additionally, if Living Lancer doesn't connect with the opponent after launching - regardless of charge level - the bolt rotates in place after the initial throw for up to a second. During this time, Millia can use Hungry Bee (ハングリビー, Hanguri Bī?) to have the bolt travel again using directional input + Slash, allowing the bolt to travel in any direction to hit the opponent.

GGXX

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Living Force
Millia throws a dagger made out of her hair in a straight line. Whether it hits the opponent or not, the knife sticks out of the ground, and needs to be picked up by pressing Down while standing on top of it before being able to use it again.

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Tandem Top (タンデムトップ, Tandemu Toppu?) was first introduced in the original Guilty Gear.

Guilty Gear
Millia quickly creates a halo of yellow/green energy around her waist. Following Guilty Gear X, the Slash version would remain like the original, while the newly-added Heavy Slash version has the halo start by her head and work its way down to her waist; the attack doesn't activate until waist-height, and Millia can move straight after the initial move.

Pretty Maze
Between Guilty Gear XX ♯Reload (For EX Millia.) & ΛCPR, Millia would gain an alternate version called Pretty Maze (プリティメイズ, Puriti Meizu?), which is also one of regular Millia's Force Breaks. Instead of spinning around to create the ring, Millia hops up and spins around in a star-shape.

Guilty Gear -STRIVE-
In Guilty Gear -STRIVE-, Millia jumps up and flips upside down, flinging the Tandem Top ring out. While the Slash activates almost instantly, the Heavy Slash version activates its attacking phase a second after being thrown. It can also be used as a follow-up to Mirazh by inputting Right + Slash or Heavy Slash during the dash.

Lust Shaker (ラストシェイカー, Rasuto Sheikā?) was first introduced in the original Guilty Gear.

Millia turns the tips of her hair into a blade, which she uses to rapidly stab her opponent repeatedly. Between the original Guilty Gear and Rev 2, Millia can continue the attack by mashing Slash.

Between Guilty Gear XX Λ Core up to ΛCPR, Millia can follow up Lust Shaker with Iron Savior, Forward Roll or the Force Break-exclusive Longinus.

In the Guilty Gear Xrd series, Lust Shaker can be used as a follow-up to Forward Roll by pressing Slash.

In Guilty Gear -STRIVE-, Lust Shaker can be used as a follow-up to Mirazh by inputting Left + Slash during the dash.

Forward Roll (前転, Zenten?) was first introduced in the original Guilty Gear, and last seen in Guilty Gear Xrd Rev 2.

Millia curls up into a ball and rolls forwards, avoiding most high and mid-level attacks. If used up-close to the opponent, Millia passes through them to the other side of the screen. In the Guilty Gear Xrd series, Forward Roll can be followed-up by Roll Again (再前転, Futatabi Zenten?, lit. Second Forward Roll) - a second roll, Lust Shaker, her Dust attack, or Digitalis (ディジタリス, Dijitarisu?) - a jab using her hair as an intricately-designed lance that knocks her opponent back.

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Turbo Fall (高速落下, Kōsoku Rakka?, lit. High-Speed Fall) was first introduced in Guilty Gear X.

Millia rapidly falls diagonally down, landing on her feet upon reaching the floor.

Between Guilty Gear X & REV 2, Millia puts her hands to her sides while tucking her front leg in as she falls; additionally, in the Xrd series, Millia leaves a trail of fingernail moons behind her before landing on her feet. In -STRIVE-, Millia creates a ring of hair beneath her feet, propping her rear foot on the inner curve while tucking her front leg in and holds onto the top ends with both hands.

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Bad Moon (バッドムーン, Baddo Mūn?) was first introduced in Guilty Gear X.

Millia wraps her hair around herself to look like a crescent moon with a deadpan face, then rolls diagonally downwards. If she collides with her opponent, it hits multiple times, causing a hard knockdown upon reaching the ground.

Iron Savior (アイアンセイバー, Aian Seibā?, lit. Iron Sabre/Saver) was first introduced in Guilty Gear X.

Millia turns her hair into a giant, intricately-designed sword that she uses to glide across the ground like a snowboard while laying on her front leg. If it connects, it launches her opponent up a small distance.

In Guilty Gear -STRIVE-, Iron Savior can be used as a follow-up to Mirazh by inputting Left + Punch during the dash.

Secret Garden (シークレットガーデン, Shīkureto Gāden?) was first introduced in Guilty Gear X, and last seen in Guilty Gear Xrd Rev 2.

Would get a Force Break version in ΛCPR.

Millia turns to face the screen with her eyes closed and arms out at her sides, slowly generating a ball of blue energy above her, which then flies straight forwards. If it hits, it gently nudges the opponent back.

Before the ball comes out, Millia can control where the ball goes after the first movement by using directional input + Heavy Slash, which can be done up to 3 times via individual input.

Silent Force (サイレントフォース, Sairento Fōsu?) was first introduced in Guilty Gear XX as the replacement for Living Lancer, and would be last seen in Guilty Gear Xrd Rev 2.

Millia flips backwards, throwing a dagger made out of her enchanted hair diagonally downwards - the Heavy Slash version, introduced in GGXX Slash, launches the pin at a more horizontal angle and propels Millia upwards, and ΛCPR introduces the Kick version, which launches the pin at a steeper angle and halts Millia's upward momentum.

The Heavy Slash version would be removed in Guilty Gear Xrd -Sign-, though it would return in Rev 2.

Whether it hits the opponent or not, it gets stuck in the ground and will remain there until Millia picks it back up, which is done by pressing Down while standing on top of it, or by using Forward Roll (Only in the Xrd series.).

In the Guilty Gear XX series, Silent Force stalls Millia's aerial momentum, though this would be corrected as of Guilty Gear Xrd.

Kapel (カピエル, Kapieru?, lit. Drops (Russian; Капель.)) was first introduced in Guilty Gear -Strive-.

Kapel
Millia creates a large golden rose beneath her - complete with a thorned wreath, then leaps forward. If the opponent comes into contact with it, they get knocked backwards.

Mirazh (ミラーシュ, Mirāshu?, lit. Mirage (Russian; Мираж.)) was first introduced in Guilty Gear -Strive-.

Mirazh
Millia rushes forwards while slightly hunched down. If she's close to her opponent, she passes through her opponent to the other side of the screen. While moving, she can transition into Iron Savior, both the Slash & Heavy Slash versions of Tandem Top, Lust Shaker & Artemis (As of Ver. 1.35).

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Artemis (アルテミス, Arutemisu?) was first introduced in the 1.35 patch update for Guilty Gear -Strive-.

Artemis
Millia creates feathered wings out of her hair at both sides of her head, which she uses to fly up-and-back a short distance. As she reaches the apex, she creates a giant bird's talon around her front leg, using it to kick her opponent from above.

It can also be used as a follow-up to Mirazh by inputting Left + Heavy Slash.

Baku Pretty Maze (プリティメイズ, Puriti Meizu?) was first introduced in Guilty Gear XX Λ Core, and last seen in Guilty Gear XX Λ Core Plus R.

Pretty Maze
Millia hops up and spins around in a star-shape, creating a blue bladed light halo, which spins on the spot. If used on the ground, Millia stays in one spot; if used during a forward or jump, Millia keeps her momentum - thus, if used as a TK, Millia gets propelled forwards.

On contact, Pretty Maze can hit up to 3 times, pulling the opponent closer to Millia. However, if used in the air, it blasts the opponent backwards, able to cause a wall bounce if used near the corner.

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Longinus (ロンギヌス, Ronginusu?) was first introduced in Guilty Gear XX Λ Core as one of Millia's Force Breaks, and last seen in Guilty Gear Xrd Rev 2 as a regular follow-up to Forward Roll, renamed Digitalis.

Longinus
After using Lust Shaker, Millia turns the ends of her hair into a large, intricately-designed spearhead. If it hits, her opponent gets blasted back, causing a wall bounce if used near the corner.

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Secret Garden (シークレットガーデン, Shīkureto Gāden?) was first introduced - and last seen in Guilty Gear XX Λ Core Plus R.

Secret Garden
Instead of standing on the ground, Millia jumps up and spins around in a star-shape as she launches a ball of blue energy. The attack is otherwise the same as the regular version.

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Iron Maiden (アイアンメイデン, Aian Meiden?) was first introduced - and last seen in the original Guilty Gear.

Becomes her second Instant Kill as of Guilty Gear X.

Iron Maiden
Millia launches 4 Living Lancers in a spread-shot, which scatter in random directions before (partly) locking onto the opponent.

Winger (ウインガー, Uingā?) was first introduced in Guilty Gear X

Millia turns the hair near her scalp into a pair of wings, then rises up while spinning to hit her opponent up to 3 times, then divebombs diagonally downwards, causing her opponent to roll backwards.

In the Guilty Gear XX series, EX Millia's Winger was separated into the 2 parts respectively: Ascending (上昇, Jōshō?) & Descending (降下, Kōka?).

In the Guilty Gear Xrd series, Millia's Winger gains a Burst version, which deals more damage.

In Guilty Gear -STRIVE-, if Winger is used in the corner, it causes an Area Shift.

Emerald Rain (エメラルドレイン, Emerarudo Rein?) was first introduced in Guilty Gear X, and last seen in Guilty Gear Xrd Rev 2.

Millia throws out 3 Tandem Top rings in a row. Each one pushes the opponent back, being able to cause a wall bounce if used in the corner.

Chroming Rose (クローミングローズ, Kurōmingu Rōzu?) was first introduced in Guilty Gear Xrd -Sign-, and last seen in Rev 2.

Millia shrouds herself with golden energy for 7 seconds. During this time, she creates trails of golden roses each time she dashes on the ground or in the air. Should an opponent touch one, they get damaged and knocked back.

Septem Voices (セプテムヴォイシズ, Seputemu Voishizu?) was first introduced in Guilty Gear -Strive-.

Septem Voices
Millia rapidly spins her hair around like a buzzsaw, which she then flings out as a projectile that travels full-screen.

If used in the corner, it causes an Area Shift.

Bug Bite (バグバイト, Bagu Baito?) is Millia's first Instant Kill, first - and only appearing in the original Guilty Gear, getting replaced by Iron Maiden in Guilty Gear X.

Would become an Overdrive for EX Baiken in the Guilty Gear XX series.

Bug Bite
Millia flips over her opponent, grabbing their head as she goes behind them to plant her knees against their back. After a second has passed, she makes her hair turn into a curved blade to stab her opponent's back and have it pierce their stomach before vaulting off of them.

Iron Maiden (アイアンメイデン, Aian Meiden?) is Millia's second Instant Kill, first appearing in Guilty Gear X and last seen in Guilty Gear Xrd Rev 2.

Guilty Gear X & XX series
In the Guilty Gear X and XX series, Millia creates 7 spikes out of her hair and plunges them through the ground, creating a pillar of light under the opponent. If it connects, 16 bolts of her hair rise upwards to barrage her opponent for a second, followed by two giant spiralling pigtails with arrowhead-shaped ends impale the opponent from above, forming an X shape. In the Guilty Gear Xrd series, Millia does a ballet twirl to start the attack. If it connects, she surrounds her victim with countless needles of her hair, making an iron maiden-like dome of golden spikes above her opponent, then casts them down to skewer them to death.

The following is Millia's move list in the original Guilty Gear. Changes to the Anniversary release include:

  • Zenten and Condemned Top receive new translated names: Forward Roll and Tandem Top, respectively.
  • Living Lancer-related moves receive proper names.


Type Name Command
Normal Fierce Strike Right + Punch
Special Living Lancer DownDown RightRight + Slash
Living Lancer (High) DownDown LeftLeft + Slash
Living Lancer Charge Attack Hold DownDown RightRight + Respect (up to 3 levels)
Hungry Bee Direction + Slash during Living Lancer
Tandem Top RightDownDown Right + Slash
Lust Shaker Tap Slash repeatedly
Forward Roll DownDown LeftLeft + Kick
Overdrive Iron Maiden DownDown RightRightDownDown RightRight + Heavy Slash
Instant Kill Bug Bite Enter Instant Kill Mode → DownDown RightRight + Punch or Kick or Slash or Heavy Slash

The following is Millia's move list in Guilty Gear X and Guilty Gear X Plus:

Type Name Command
Special Lust Shaker Tap Slash repeatedly
Maximum Velocity Fall DownDown RightRight + Kick in the air
Tandem Top DownDown RightRight + Slash or Heavy Slash
Bad Moon DownDown RightRight + Punch in the air
Forward Roll DownDown LeftLeft + Kick
Iron Saber DownDown LeftLeft + Punch
Secret Garden DownDown LeftLeft + Heavy Slash → Direction + Heavy Slash
Overdrives Winger DownDown LeftLeftDown LeftDownDown RightRight + Heavy Slash
Emerald Rain DownDown RightRightDownDown RightRight + Slash
Instant Kill Iron Maiden Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Millia's move list in Guilty Gear XX, ♯Reload, Slash, Λ Core, Λ Core Plus and Λ Core Plus R. Changes between releases include:

  • EX Millia's Winger (Ascent) and (Descent) added in ♯Reload.
  • Heavy Slash version of Silent Force added in Slash.
  • Pretty Maze and Longinus Force Breaks, and Lust Shaker's Iron Savior/Forward Roll added in Λ Core. High-Speed Drop renamed Turbo Fall, ...
  • EX Millia can perform Silent Force only with Slash since Λ Core Plus. Living Force added.


Note: GG and GGX Millia have no Force Breaks; GG Millia adds Charge (Heavy Slash + Dust), and Black in Mind is replaced by Morbid World (Punch + Kick + Slash + Heavy Slash). The following chart uses the most recent, localized names from Λ Core Plus R.

Type Name Command
Normal Mode EX Mode
Normal Special Skill Down + Heavy Slash in the air (post-ΛC+R) --
Floating Wing -- Heavy Slash (hold) in the air (post-ΛC)
Special Lust Shaker Tap Slash repeatedly (pre-ΛC+R) or DownDown LeftLeft + Slash (tap) DownDown LeftLeft + Slash (tap)
Follow-up Iron Savior / Forward Roll DownDown LeftLeft + Punch / Kick during Lust Shaker (post-ΛC)
Turbo Fall DownDown RightRight + Kick in the air
Tandem Top DownDown RightRight + Slash or Heavy Slash --
Bad Moon DownDown RightRight + Punch in the air
Forward Roll DownDown LeftLeft + Kick
Iron Savior DownDown LeftLeft + Punch
Secret Garden DownDown LeftLeft + Heavy Slash → Direction + Heavy Slash → Stop: Dust
Aerial Secret Garden -- DownDown LeftLeft + Heavy Slash → Direction + Heavy Slash in the air
Silent Force DownDown LeftLeft + Slash or (post-Slash) Heavy Slash or (post-ΛC+R) Kick in the air
Pretty Maze -- DownDown RightRight + Slash or Heavy Slash (post-Reload:) (also in mid-air)
Living Force -- DownDown RightRight + Punch (post-ΛC+)
Force Break Pretty Maze DownDown RightRight + Dust (also in mid-air) (post-ΛC)
Longinus DownDown LeftLeft + Dust during Lust Shaker (post-ΛC)
Secret Garden DownDown LeftLeft + Dust → Direction + Heavy Slash or Dust (post-ΛC+R) --
Overdrives Winger † DownDown LeftLeftDown LeftDownDown RightRight + Heavy Slash (normal-only post-Reload) (also in mid-air) (post-ΛC+R)
Emerald Rain DownDown RightRightDownDown RightRight + Slash
Winger (Descending) -- DownDown LeftLeftDown LeftDownDown RightRight + Heavy Slash in the air
Winger (Ascending) -- DownDown LeftLeftDown LeftDownDown RightRight + Heavy Slash (post-Reload)
Winger (Descending) -- RightDown RightDownDown LeftLeft + Heavy Slash during Winger (Ascending) (post-Reload)
Instant Kill Iron Maiden Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Millia's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2:

Type Name Command
Special Bad Moon DownDown RightRight + Punch in the air
Turbo Fall DownDown RightRight + Kick in the air
Tandem Top DownDown RightRight + Slash or Heavy Slash
Lust Shaker Tap Slash repeatedly or DownDown LeftLeft + Slash (tap)
Iron Savior DownDown LeftLeft + Punch
Forward Roll DownDown LeftLeft + Kick
→ Roll Again Kick during Forward Roll
→ Lust Shaker Slash during Forward Roll
→ Digitalis Heavy Slash during Forward Roll
→ Dust Dust during Forward Roll
Silent Force DownDown LeftLeft + Slash or (post-REV 2) Heavy Slash
Secret Garden DownDown LeftLeft + Heavy Slash → Direction + Heavy Slash
Overdrives Winger DownDown LeftLeftDown LeftDownDown RightRight + Heavy Slash or Dust
Emerald Rain DownDown RightRightDownDown RightRight + Slash
Chroming Rose DownDown LeftLeftDownDown LeftLeft + Slash
Instant Kill Iron Maiden Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

The following is Millia's move list in Guilty Gear -Strive-. Changes between releases include:

  • Artemis would be added in patch update 1.35.
Type Name Command
Special Bad Moon DownDown RightRight + Punch (air only)
Turbo Fall DownDown RightRight + Kick (air only)
Tandem Top DownDown RightRight + Slash or Heavy Slash
Iron Savior DownDown LeftLeft + Punch
Mirazh DownDown LeftLeft + Kick
Follow-up Iron Savior Left + Punch during Mirazh
Follow-up Tandem Top Right + Slash or Heavy Slash during Mirazh
Follow-up Lust Shaker Left + Slash during Mirazh
Follow-up Artemis Left + Heavy Slash during Mirazh
Lust Shaker DownDown LeftLeft + Slash
Artemis DownDown LeftLeft + Heavy Slash
Kapel DownDown RightRight + Heavy Slash (air only)
Overdrive Winger RightDown RightDownDown LeftLeftRight + Heavy Slash
Septem Voices DownDown RightRightDownDown RightRight + Slash