A.B.A/Commands
Sacrifice Mode (諸刃モード, Moroha Mōdo?, lit. Double-edged Mode) is a unique state A.B.A can enter in the Guilty Gear XX series.
This would be repackaged as Jealous Rage (憤嫉モード, Funshi Mōdo?, lit. Envy Mode) in Guilty Gear -Strive-.
A.B.A can enter Sacrifice Mode via Bonding or Injecting* Uses 1 Blood Pack. EX A.B.A, however, is permanently in this state; the properties of Bonding have also been changed to compensate, now being a Force Break that refills a large chunk of her health.
While in Sacrifice Mode, Paracelsus' head turns from the round coin-like shape to the ram skull of Flament Nagel. Functionally, A.B.A's attack power is increased and gains the ability to run. However, while in Sacrifice Mode, A.B.A takes damage with every attack she lands. She also gains access the following Attacks: Blunder, Engorgement, Eradication, Judgement and Evidence: Destruction (Arrival).
Sacrifice Mode runs on a timer, which lasts for a total of 80 seconds without landing an attack; each attack that connects with the opponent shreds a small chunk off the timer.
To exit Sacrifice Mode, the timer for it needs to run out, or she can use Bonding or Displacement to exit early.
Jealous Rage is functionally similar to her original Sacrifice Mode - however, there are a few changes:- Paracelsus no longer outright turns into Flament Nagel, rather his face turns black with sludge and has a very distorted face.
- A.B.A no longer takes damage with each attack she lands.
- Instead, the Jealousy Gauge depletes over time or when she moves forwards, but can be stalled by landing attacks.
- Jealous Rage runs on the Jealousy gauge, which can be filled by landing Special Attacks and parrying an opponent's attacks with Frenzy and Astonishment.
- The only exclusive attack to Jealous Rage is Frenzy and Astonishment.
Exclusive to the regular version, A.B.A starts the round with 3 blood packs. These are used as an alternate means of going into - and out of Sacrifice Mode.
She also requires at least 1 blood pack to activate her Altercation Overdrive.
Bonding (結合, Ketsugō?) was first introduced in Guilty Gear XX Slash.
Renamed Bonding and Dissolving (結合と変性, Ketsugō to Hensei?, lit. Bonding and Degeneration) in Guilty Gear -Strive-.
GGXX
Since EX A.B.A is already in Sacrifice Mode, Bonding simply has her swing the chain around, able to do it repeatedly by mashing . She can also do it in the air.
GGST
Not only does it fill her Jealousy gauge by 1/4, she also enters Jealous Rage if in regular mode, and comes out of it when in Jealous Rage.
While Bonding and Dissolving is safe on block, A.B.A is left wide open if she whiffs with it.
Renamed Menace and Groan (威喝と嗚咽, Ikatsu to Oetsu?, lit. Threatening and Sobbing) in Guilty Gear -Strive-.
GGXX
In its original appearance, A.B.A swipes her front arm down quickly, bashing her opponent.GGST
After Menace and Groan, A.B.A can follow up with Restriction and Constraint (抑圧と束縛, Yokuatsu to Sokubaku?) - essentially the same as regular A.B.A's Condemnation, now with Paracelsus being thrown end-first, with the blade being wrapped in gauze to taper the edge so it can be spiked into the ground - of course, A.B.A unravels Paracelsus when the move finishes. When used in Jealous Rage, it causes a ground bounce on hit.
Avoidance (忌避, Kihi?) was first introduced in Guilty Gear XX Slash, and last seen in Guilty Gear XX Λ Core Plus R.
Exclusive to her regular form, A.B.A crouches low, then claws at her rear arm to draw blood, which she then throws as a projectile. It travels a short distance, though it has quick recovery.Renamed Changing and Swaying (変転と感化, Henten to Kanka?, lit. Mutation and Influence) in Guilty Gear -Strive-.
GGXX
GGST
If already in Jealous Rage, Changing and Swaying restores a small portion of Jealousy as A.B.A exits the state.
Renamed Haul and Heed (牽引と随順, Ken'in to Zuijun?, lit. Hauling and Obeying Instruction) in Guilty Gear -Strive-.
While moving, A.B.A is able to avoid most high and mid-level attacks, namely projectiles.
Additionally, while in Jealous Rage, the distance A.B.A travels is increased.
Renamed Intertwine and Tilt (戮力と傾動, Rikuryoku to Keidō?, lit. Killing Intent and Tilting) in Guilty Gear -Strive-.
GGXX
In its original appearance, A.B.A puts her feet on Paracelsus' neck, then flings herself forward for an overhead roundhouse kick. She can only do this while in her regular form, and can be used after the Ruin follow-up to Deletion.GGST
Unlike Retribution, A.B.A can use Intertwine and Tilt in either Mode - when used in Jealous Rage, the sludge around Paracelsus' head stretches out like a bow, becoming an overhead that causes a mild ground bounce.
Renamed Judgement and Sentiment (断罪と情動, Danzai to Jōdō?, lit. Conviction and Emotion) in Guilty Gear -Strive-.
While the Guilty Gear XX version caused a ground bounce in all situations, -STRIVE-'s version only causes a ground bounce on an aerial opponent - otherwise, it causes a hard knockdown.
Blunder (過失, Kashitsu?) was first introduced in Guilty Gear XX, and last seen in Guilty Gear XX Λ Core Plus R.
Exclusive to Sacrifice Mode, A.B.A climbs up Paracelsus and flips over, failing to throw a bubble-shaped projectile at her opponent - only to do an overhead double toe-kick and land on her knees.Eradication (根絶, Konzetsu?) was first introduced in Guilty Gear XX Slash, last seen in Guilty Gear XX Λ Core Plus R.
Exclusive to Sacrifice Mode, A.B.A rapidly creates 2 spheres of energy at her flanks, then hops slightly upwards.Engorgement (飽食, Hōshoku?, lit. Gluttony) was first introduced in Guilty Gear XX Slash, and last seen in Guilty Gear XX Λ Core Plus R.
Exclusive to Sacrifice Mode, A.B.A clings onto Flament Nagel as he launches himself at the opponent to bite them, causing a hard knockdown.While strung, A.B.A can parry an attack, which fills her Jealousy bar by 1/4 on successful guard. She also doesn't take any chip damage from this move, and remains projectile invincible until she goes back to her neutral stance.
Note: This cannot parry throws or command grabs.
Dragging (牽引, Ken'in?, lit. Pulling) was first introduced in Guilty Gear XX Slash, and last seen in Guilty Gear XX Λ Core Plus R. Exclusive to regular A.B.A.
Exclusive to her regular form, A.B.A ducks low as she rushes forward, dragging Paracelsus with her as he scrapes his outermost edge across the floor. A.B.A travels further than the regular Dragging, also being able to pass through her opponent if she is close to them.While moving, A.B.A is able to avoid most high and mid-level attacks, namely projectiles.
Avoidance (忌避, Kihi?) was first introduced in Guilty Gear XX Slash, and last seen in Guilty Gear XX Λ Core Plus R.
While in Sacrifice Mode, A.B.A crouches low, then claws at her rear arm to draw blood, which she then throws as a projectile. Unlike the regular version, FB Avoidance travels a set distance, then bursts - it can phase through the opponent if used up-close. Only applies to regular A.B.A.On contact, it deals 6 hits for regular A.B.A, and just 2 for her EX form. The recovery time is also greatly increased, allowing A.B.A to move straight after throwing the projectile.
Judgement (断罪, Danzai?) was first introduced in Guilty Gear XX Slash, and last seen in Guilty Gear XX Λ Core Plus R.
While in Sacrifice Mode, A.B.A swings Flament Nagel up-and-down, hitting the opponent up to 2 times, launching the opponent higher than the regular version. Only applies to regular A.B.A.Unlike her regular versions, FB Injecting does not use up blood packs, since EX A.B.A doesn't have this mechanic.
Evidence: Concealment (証拠・隠匿, Shōko: Intoku?, lit. Evidence: Harboring) was first introduced in Guilty Gear XX Slash, and last seen in Guilty Gear XX Λ Core Plus R.
A.B.A claws at her rear arm to make it bleed, then thrusts it into the ground, creating a geyser of blood that launches the opponent.Additional inputs of + create subsequent second and third geysers, using alternating hands to create them.
While in Sacrifice Mode, she can follow up with Evidence: Destruction (Arrival) Only applies to regular A.B.A.(証拠・隠滅 (復路), Shōko: Inmetsu (Fukuro)?, lit. Evidence: Destruction (Return Journey)), charging into her opponent a second time.
For the following 55 seconds (if A.B.A doesn't attack at all), A.B.A is able to indefinitely chain any and all of her normal attacks, and cancel into special attacks.
Depletes Jealousy gauge if used during Jealous Rage.
Darkness of Ignorance (無知の闇, Muchi no Yami?) is A.B.A's first and only Instant Kill, appearing in Guilty Gear XX Slash up to Guilty Gear XX Λ Core Plus R. Originally localized as Unknown Darkness in Guilty Gear XX Λ Core.
As she thrusts her hands into the ground, A.B.A's bandages unravel themselves. If she hits her opponent, a giant, intricately-designed, 2-doored stone gate appears behind her, which pulls her opponent inside it by an attractive force. Once they're inside, the doors close, then Paracelsus falls down to slash the gate in half, cementing their opponent's fate.The following is A.B.A's move list in Guilty Gear XX Slash, Λ Core, Λ Core Plus and Λ Core Plus R. Changes between releases include: ...
Note: GG and GGX A.B.A have no Force Breaks; GG A.B.A adds Charge ( + ), and Darkness of Ignorance is replaced by Morbid World ( + + + ). The following chart uses the most recent, localized names from Λ Core Plus R.
Type | Name | Command | |
---|---|---|---|
Normal Mode | EX Mode | ||
Normal | -- | + + |
+ + |
Special | Bonding | + (air OK) | + (tap) |
→ Follow-up | -- | + during Bonding | |
Deletion | + | + | |
→ Ruin | + during Deletion | + during Deletion | |
→ Condemnation | + during Ruin | + during Ruin | |
Avoidance | Normal + | + | |
Injecting | Normal + | -- | |
Dragging | Normal + | -- | |
Retribution | Normal + (also during Ruin) | -- | |
Judgment | Sacrifice + | + | |
Displacement | Sacrifice + | -- | |
Blunder | Sacrifice + ; + during Ruin | + | |
Eradication | Sacrifice + (air only) | + (air only) | |
Engorgement | Sacrifice + | + | |
Force Break | Dragging | Normal + | -- |
Avoidance | Sacrifice + | + | |
Judgment | Sacrifice + | + | |
Injecting | -- | + | |
Overdrive | Evidence: Concealment | Normal + → + → + | -- |
Evidence: Destruction (Departure) | + (air only) | + (air only) | |
→ Evidence: Destruction (Arrival) | Sacrifice + during Evidence: Destr... (Dep.) (air only) | + during Evidence: Destr... (Dep.) (air only) | |
Altercation | Sacrifice + | -- | |
Evidence: Eradication | -- | + | |
Instant Kill | Darkness of Ignorance | Enter Instant Kill Mode → + |